Models giveaway
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There is gibbon, click the download all models and on the next page that loads they are all listed and you can download the ones you want
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Well, a bell in space…with fl physics it should be possible to hear it though…
But a roof on a space church… -
Maybe a meteor shower comes so they will need a roof :)))))))))
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It was a Church of the…
… New Millennia!!..
… (mis)led by the infamous scoundrel, the most irreverent, the most scoundrelous, the most ignominious, the most infamous, “Reverend” Joshua Ringabellus Dong del Dongos de las NuevasEglisias de la Mancha de la Republica de los Nuevos Millennios, known as “Ringer” for short, well known in almost every shady Cardamom joint in NY and wanted in every civilised colony system short of the Rim Worlds for misappropriation of unwary citizens’ wealth, illegal donation-solicitation, false promises of a “life-hereafter” for those who donate the mostest, bigamy in the extreme with more than 350 registered widows (and who knows how many more unregistered), misuse of Public Funds, other shady dealings, and misappropriation of municipality parking spaces well up in the Notoriety Scale.
… And Jesus wept.
!!
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Just letting you guys know atm I’m involved in a new game project so updates here may be rare for a while.
Also this means all projects I’ve been working on till now will be put on hold. -
I’m not exactly sure what you’re saying m8
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Indeed the texture is crap Send me the file and I’ll have a look at it and see if I can texture it.
Meanwhile, here are a couple of WIPs I made for a gameThese ones are not available for download atm.
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Wow, SolCommand, your models are beautiful!!!
If it’s really okay, i’ll use a bunch in the mod I’m working one. I plan to create at least three new Houses, so I need police and navy ships. And the coolness of your stations defies description!
Btw - I have been out of this for quite a while, but I notice there aren’t any .sur files in the .3ds archive… Is it possible nowadays to create .sur files from .3ds and .cmp files?
I realize that’s a rather n00b question, but at the time I remember the expertise modders were on a quest to decode the. sur files to be able to create new ones. I remember that anton created a tool to modify the sizes of existing .sur files, but that’s about it.
So, how do y’all get the collision data for SolCommand’s (truly stunning!) models?
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Resizing existing .sur’s mainly, using the FLMT from anton…
Lancer S is currently working on the mother of all sur proggys… but untill its finished its either a resize… or hours (per ship) in ms3d building a half working .sur… (see various “my sur don’t work” threads).
all in all… its still a pain in the a$$ 8-)
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Xarian_Prime wrote:
Resizing existing .sur’s mainly, using the FLMT from anton…Lancer S is currently working on the mother of all sur proggys… but untill its finished its either a resize… or hours (per ship) in ms3d building a half working .sur… (see various “my sur don’t work” threads).
all in all… its still a pain in the a$$ 8-)
I see… So, when implementing a model (say, newmodel.3ds) from SolCommand’s archive, I should look for a stock model that resembles closest the outline of the custom model, resize it (if necesssary) with Anton’s tool and rename it to newmodel.sur. Right?
That’s easily said, but prolly a lot less easy to actually do!
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yep… just rename it 1st, to save confusion, Its not the “best” way… but its darn hell the quickest & in most mods barley noticeable as the games normally moving faster… even in vanilla unless its a big ship with lots of blank spaces.
“FLModelTool10ab6” is the one you want for this task
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Xarian_Prime wrote:
yep… just rename it 1st, to save confusion, Its not the “best” way… but its darn hell the quickest & in most mods barley noticeable as the games normally moving faster… even in vanilla unless its a big ship with lots of blank spaces.“FLModelTool10ab6” is the one you want for this task
I just installed it The installer happened to be in my archive. a good thing I always kept stuff.
For now I gotta dig up some old star sytem files and redo them. The models come after that.
EDIT <offtopic>I actually might give it a try: I need a huge towerlike construction, and I used to create it with building prison archetypes on top of each other. (4 prisons made an octagon, and one octagon was one floor. That rendered a rather laggy star system - if the base was in sight, not if it were not.) But it might be easier to use a space_habitat thing enlarged 25 times (and, of course, retexture it). So that’s a nice way to practice both the clone and model tools.</offtopic>
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Moonhead wrote:
Xarian_Prime wrote:
Resizing existing .sur’s mainly, using the FLMT from anton…Lancer S is currently working on the mother of all sur proggys… but untill its finished its either a resize… or hours (per ship) in ms3d building a half working .sur… (see various “my sur don’t work” threads).
all in all… its still a pain in the a$$ 8-)
I see… So, when implementing a model (say, newmodel.3ds) from SolCommand’s archive, I should look for a stock model that resembles closest the outline of the custom model, resize it (if necesssary) with Anton’s tool and rename it to newmodel.sur. Right?
That’s easily said, but prolly a lot less easy to actually do!
So what’s wrong with using Lancers sur builder as it currently is. version 2 to be exact? Builds better surs than using any of the original ones
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Looking good