Moralic imput required. Please read.
-
Since nobody seems to read the other thread:
Bas wrote:
Forums:
http://forum.station-network.de/index.php?page=Board&boardID=71I also want to ask you if it is ok if someone would - Theoretical! - Use this modification at your server. How do you would react?
Please see it this way: I can’t read your thoughts and if nobody answer this question, I just can guess (Do I have any other choice?) that it is ok for you that people use it at your server.If it is not for you, please state the reasons?
It is because some specific features? We can talk about removing them, no problem. But I am very careful not to add anything that alters the gameplay or give advantages over other players.Or is it because you are against people using ANY mod at your server?
Please post your answers here, will be much appreciated.
(Even modded or TC modded server please answer this question, ty)(Might post also if it is ok for you if someone would use the addon at your server?)
Thanks, Bas out
Of course it is unlikely that it would get used at a TC/modded server, but I just want to get an answer: IF it would be possible, would you allow it at your server? If not, why?
Thx for your replies
-
If I was running a Vanilla server or an optional mod server like FLU, I would have no problems with it.
As a larger mod, I wouldn’t advocate it b/c of possible conflicts with prepackaged mod contents and the ability of the average joe being successful at merging the two. Basically I’m gun shy that anything they might do would have a negative impact upon server stability or conflict with what our Dev’s have put in our mod.
-
Yeah, I thought about this thingy. A possible solutions might be to create a txt file and upload it with which options the addon is compatible to which mod.
Of course, feel free to comment this idea.
But anyways, thanks for input !!
-
I would love to read it and reply with an open mind but, I’m stuck with one problem first, I don’t read German. I mentioned that once before when I joined your, Imperium forum. I saw no English content as some German forums add.
So, I take it as English reading/speaking people are excluded from this discussion?
-
http://forum.station-network.de/index.php?page=Thread&threadID=8372
You can change the language of the thread by clicking at the tab in the post.
OP, and what IF it would be? Or if you would host a mod which would have been compatible?
-
even then not
because the graphical changes (mainly the effects) can be conflicting with the stuff that is already supported with my mod
and since FL has very strict limitations that could cause crashes
the server rules already say “you may not use other mods than the official version of the server mod”
the rules are clear and rule breakers could get banned -
OPR8R wrote:
even then not
because the graphical changes (mainly the effects) can be conflicting with the stuff that is already supported with my mod
and since FL has very strict limitations that could cause crashes
the server rules already say “you may not use other mods than the official version of the server mod”
the rules are clear and rule breakers could get bannedi have the same opinion about this
each mod have his spec things -
From our rules:
- Cheating is NOT tolerated.
(crime #1).
That means for example
- no additional mod(s), …
And we don’t need 2 discuss
if it’s compatible or not,
if it gives an advantage or not
or what ever or not.It’s plain, it’s simple and it’s a
No. - Cheating is NOT tolerated.
-
That’s - without any offense - one of the replies I was waiting for.
@Predator/F!R: I guess you wouldn’t care about Quickfix or maybe even Jason’s Freelancer Patch? Then the only difference between the patch and the addon/mod is just the name. Because something is named patch, it might be allowed, but mods aren’t?
@OP: Even if the effects are named after the original vanilla stuff? What if the addon would get activated first? Then your mod could overwrite the changes made by the addon, couldn’t it? -
I see it this way: for vanilla, it improves the experience and shouldn’t create issues. For any mod in which the creators might’ve poured hours to tailor a very specific experience, it would most likely cause conflicts and could replace already better-made things.
-
Eh FF - I mainly asked because I want to know there opinion if they would host/administrate a vanilla server instead of a modded one.
-
quickfix, sdk, unofficial patch and whatever else is out there were designed to fix the vanilla game and to build mods uppon a cleaned bugfixed environment
for some to me unknown reason some ppl (mainly normal players) think that they have to use the SDK or other fixed if they experience any problems with mods
so they activate the sdk or whatever and overwrite mod data that way… which in many cases (not in all cases) will cause even more troubleand even the JFLP is highly risky
first question:
effects: why do you think that my mod does still use the vanilla stuff or why do you think that the this vanilla stuff is still working in the same way it once was designed? Maybe your changes cause problems because you refere to something that does not exist in my mod anymore.
short example:
you decide to change the look of a weapon
so you either change the weapon effect or the vis_effect and use the one that you think that looks better (both effect definitions are vanilla)
if my mod does not have this effect definied anymore or replaced it with a custom one that I simply consider much better then every player using that weapon would ctd
(that is the very basic example… i have some more that could happen)second question:
IF your mod would get activated in FLMM right before you activate my mod (and this statement is valid for other mods out there aswell) my mod simply could not load and FLMM would abort the activation
Even if this would not happen one question appears… why would somebody activate your mod and overwrite it with my mod? That procedure wouldnt actually wouldnt be that effective.@FF
indeed that mod might be a good addition to vanilla servers, it might work pretty well and stable
but if not taken care about it players using this mod might have an advantage over players which dont use the mod (depending on how this mod is designed and which features will be used in the final version)
however… i believe that even vanilla servers have rules that state not to use mods if you play on them
every player using such mods risk to get banned without warning
question is “is that worth it?” -
I guess that tool uses client hooking. In this case i won’t allow it because i already have client hooking in my mod and don’t want any conflicts. Also my client dll adds some of those features
I’ve nothing to say about features themselves, they’re pretty harmless.
I’m running almost vanilla server.
-
Regarding CF: Those are mostly just what "IF-it is when…"questions. Plus I guess I would re-create the new effects with the old names anyway
I guess that tool uses client hooking. In this case i won’t allow it because i already have client hooking in my mod and don’t want any conflicts. Also my client dll adds some of those features
About which tool are you talking? FLHack/JFLP?
@FF
indeed that mod might be a good addition to vanilla servers, it might work pretty well and stable
but if not taken care about it players using this mod might have an advantage over players which dont use the mod (depending on how this mod is designed and which features will be used in the final version)
however… i believe that even vanilla servers have rules that state not to use mods if you play on them
every player using such mods risk to get banned without warning
question is “is that worth it?”That’s why I am asking also about modding servers. It is not only about the server mod itself, but also IF you would allow it if it won’t have any conflicts with your mod - Because this is the answer if you just don’t want to have users at your server with the Addon because the “no mods allowed” rule.
OP, this is the reason why I allow you the game behind the scenes and have agreed for giving you access to the internal developer forums. I really don’t want to create troubles for anyone, and TBH I really hoped that you find this thread…eh -
Bas wrote:
About which tool are you talking? FLHack/JFLP?About the linked one, http://forum.station-network.de/index.php?page=Thread&threadID=8372
Or maybe i got something wrong :roll: -
Eh that’s the modification/addon.
The only Hook I can see are bloom effect/ENB series, GLS workaround & maybe client-side chatlogging
-
… @Predator/F!R: I guess you wouldn’t care …
Addition from our rules:
…
- Cheating is NOT tolerated.
(crime #1).
That means for example
- … no nothing…
And the discussion if it’s a cheat or compatible or what ever will be very short.
Besides:
Does it make sense to ask for opinions,
if you don’t want to hear them? - Cheating is NOT tolerated.
-
bas - it is not that behind those scenes is something i have not seen already
I joined that project just to prevent serious troubles for others.Actually the point is that servers have their rules and these are often simple and valid. If i would allow that one of them would get broken then other rules will get broken aswell. And then endless discussions will start.
-
F!R: I WANT to hear the opinions, otherwise I wouldn’t have started this forums topic.
Yeah OP, that’s one of the problems. TBH I even take it such serious that I ask myself some times if I may should drop the project cause of this.