Proper "beam" weapons?
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I was sure I’d posted this but obviously not lol.
Is there any way to create a better beam effect? As most of the ones I have seen dissapear when they first strike something, which isn’t desirable.
I’m after something more like this YouTube clip, sorry massive Stargate fan here lol.
http://www.youtube.com/watch?v=9s5v2Ksb1d8
I’m guessing the only realistic way to is to create very high refire rate and very low damage output to achieve the effect, just I’d rather it not be a spray weapon, i’d rather it just fire one straight beam and it hit without dissapearing
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There’s no good way for this no. ALEs would be as close as you can get, but it’d still be mediocre at best and damage would be dealt in bursts, not continuously (also you could probably miss but still see the beam going through the ship as if you’d hit).
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Just be careful with that as it’ll make your mod vulnerable to certain cheats and will lag your server to death if the refire rate is too high.
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Nah, there’s not a chance that’d look good. You’d end up with the disadvantages of both as far as I can tell. I don’t even see how to proceed to do the kind of beam you’re looking for, with or without ALEs. I only see mediocre solutions…
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Looks like its time to encode the tractor beam fx …
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i have a good high ROF beam effect. lemme find the vid file so i can show you guys.
the weapon/fx functions as a high ROF gun, the effect stays together at I THINK 20 shots per second, less than that and its starts to fall apart. neways the effect looks like a beam, you can sweep it back and forth without annoying trails and such. the problem is that if you have too many of them, you start to get some pretty bad lag, so if you’re gonna use it, have it as a large weapon or something, or have it drain LOTS of energy so it cant be fired constantly.
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This is one of those types of topics that kind of bug me.
Fact: Freelancer does not support beam weapons.
Fact: Most facsimile beam effects have too many drawbacks (lag, shoddy visual effects, uber damage) to be feasible substitutions for something the game was never designed to use in the first place.Also, attaching the the tractor beam effect to a weapon will either crash the game or cause nothing to happen, I forget which. I only know because I’ve tried it but it was so long ago I’m not quite remembering what happened. Either way, it didn’t work.
Once you learn to live with these tidbits, life gets a whole lot easier.
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@Arvis: could be either way, knowing FL All I know is that the tractor, just like the engines, has a very specific syntax for many of its parameters, which is what allows it to look like a beam (just like how engines can change appearance depending on thrust %).
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I should’ve added quotes around the proper part of the title.
True, I know different ways to make beam weapons like that, but obviously the ones in the video are either a seperate ALE, or something else. But they work very well, that’s the thing. -
They just look like standard beams to me. You might want to continue playing with the settings?
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http://www.youtube.com/watch?v=H4hAMJyjs7w
http://www.youtube.com/watch?v=l-Nr4FzXiB4when the beam leaps off the fire point, thats because Fraps is screwing up the visual, its perfect in game.