Navmap asteroid field/nebula texture
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So in our quest to pretty up the game, we’ve been working on the navmap’s textures for asteroid fields and nebulae. We have new textures built, but we were very deceived to see how small the repeating texture is.
This is mainly directed at adoxa seeing how many miracles you’ve already done: is there any way you could find an offset that’d let us make the texture size larger? By this I mean that the texture is repeated in a pattern, but the pattern seems to scale down to 128x128 px. We’d like to use something much larger so that it feels less repetitive.
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After a day-and-a-half and almost giving up twice, I’ve found something, but I’m not sure if it’s entirely suitable. Change the address at freelancer.exe:0x9c0b9 from 0x5d29b0 (0.09f) to 0x5d20d8 (0.2748f). That will make all the field textures use 256x256 instead of 64x64; use 0x48f1a7 (0.138f) for 128x128 (when zooming in will switch to 256x256).
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Awesome, you’re the best as usual adoxa
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Your efforts are appreciated man !
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Friendlyfire just uploaded the offset edit to the SVN. Enigma, the guy working on the textures (and the same person who created the totally l33t new icons), says he is going to give it a go tomorrow. He is pretty fast on turnaround, so I don’t expect it to be too long.