Freelancer is dead …
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Chips wrote:
Erm, maybe the time of year - uni students, end of term, cheap games etc…Yeah, still I think its amazing after all those soon 7(!) years, Freelancer is still FAR from dead. I’d have expected the numbers to decrease, to like ~500 max players online, but they are not.
I do think Discovery’s huge success played a big role there. With more mods to come out 2010 and certain breakthroughs in hacking the game engine, I think we are still in for some rather interesting years to come.
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I am impressed that many people play the game as well - but I think that as much the mods require credit, it is mostly due to “security”. Without people mitigating the cheats, I think people wouldn’t continue to play.
I look forward to playing FL over this xmas
w0dk4 wrote:
Chips wrote:
Erm, maybe the time of year - uni students, end of term, cheap games etc…Yeah, still I think its amazing after all those soon 7(!) years, Freelancer is still FAR from dead. I’d have expected the numbers to decrease, to like ~500 max players online, but they are not.
I do think Discovery’s huge success played a big role there. With more mods to come out 2010 and certain breakthroughs in hacking the game engine, I think we are still in for some rather interesting years to come.
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*bump
Over 800 players online.
http://www.flserver.deYear graphs are now also available btw.:
http://www.flserver.de/getgraph_total.php?timeframe=yearI have a feeling that the MotY awards have brought quite some attention back to Freelancer.
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Did you change something to the graph’s precision for those sudden spikes to appear?
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