Multiple HpFire on Missiles Bug
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Help and Request
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question on missile launchers with multiple HpFire hardpoints.
when firing, client subtracts proper ammo amount (with 3 hardpoints, 3 ammo is subtracted clientside), but server seems to only subtract 1, FLHooks .enumcargo command shows only 1 being subtracted, as does inspecting the character file (after save).
This also presents a problem tractoring in ammo, and adding cargo via FLHook.anyone know of a fix? Its been driving me nuts for a while now
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lol i take it thats a ‘no’ then >.<