Vignette zone size
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The size isn’t really important but all vanilla ones are 10k. It doesn’t affect other npcs spawning, they will spawn anyway but there is a neat feature DA built into the game. As you launch you will see neutral npcs around you as you head out to the mission. Scan them and you will discover some of them would normally be red and attacking you but DA switched them neutral for the start of your mission. Pretty cool!
The vigs are simply telling the npcs the valid area to spawn in and they will do it in a random spot, not the exact center. It also gives them a border beyond which they will not pursue you. The Mission Commission “hey, get back into battle” is affected by the waypoint location and this moves with each wave.
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As was pointed out in another thread, the size of the zone does influence the distance that the center of the zone can be from a base and still give a mission. For a zone size of 10000, the center of the vignette must be within 34000 m (34km) from a base to give a mission; any further, and it won’t even be considered (unless a tradelane is involved…). Doubling the size to 20000 makes the limit 44000m (the formula is simply (vignette zone size + 24000)). adoxa found an offset that can change the 24000, too, which I’ve done. So it does affect something.
MK