Menu color help
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I am having a problem on changing the color of every blue interface even if I follow the guide of cheeseontoast’s (HUD Editing Guide)…
After following the guide, I ran the game, and after the Freelancer screen, it exits the Freelancer screen window and a window will pop up saying that the “freelancer.exe has stopped working” and I need to close the program.
I did what cheeseontoast said on the guide but I failed to run it…
Can someone please help me on this…
Thanks…
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Hunor wrote:
There is a new question here: How I may change it the hud_energygauge, hud_hullgauge, hud_shieldgauge colors?Those files can be found in Freelancer/DATA/INTERFACE/HUD, and are 3db type images. You can change them by extracting the texture from them and changing them in your graphical program.
How exactly, I can’t tell you right now. I need to dive into that again myself. But I’m sure someone else can tell you about that.I am having a problem on changing the color of every blue interface even if I follow the guide of cheeseontoast’s (HUD Editing Guide)…
After following the guide, I ran the game, and after the Freelancer screen, it exits the Freelancer screen window and a window will pop up saying that the “freelancer.exe has stopped working” and I need to close the program.
I did what cheeseontoast said on the guide but I failed to run it…
Can someone please help me on this…
Thanks…
No doubt that something somewhere has gone wrong after all, or it wouldn’t crash. Based on the info you are giving, it’s hard to tell what exactly. If you really don’t have a clue what the cause is, the best thing to do is to put your backup files back, and then add one edited file after another, loading the game after each time. Do this until the game starts crashing again, and you will know which file causes it. Then it’s a matter of retracing your steps and finding out where exactly you went wrong.
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adoxa wrote:
Using the Fl Colors script, I changed the group color to orange…This Fl Colors tool seems extremely useful. However I can’t find any explanation as to how it works anywhere though. I have two files unzipped, Fl Colors.lng and Fl Colors.mps (which can be read by Wordpad) but they produce a code (probably the aforementioned scripts) of which I don’t know how to use it, or which program to relate to it.
So, how to use Fl Colors?
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@Adoxa: Thanks for the explanation. Saves me a lot of time.
@Sumanuti: Thanks m8, appreciate it. Sorry I didn’t search for it myself and taking the easy way here. Haven’t had much time on my hands lately and it has slipped through.
@Hunor: I love your HUD man, nice work.
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Hunor wrote:
and this works at the frame what there is around the text and icons?Not exactly. The “Main” color will do the whole lot - frame, text, scroll bar, close button and heading, and lots of other stuff besides. Separating all of those would probably be a whole lot of work I don’t want to do.
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Hi,
I can’t for the life of me find 2 things,
- The Group/System Icons/Colours shown in screenie
- The .cmp?? for the chat box, I’m guessing that’s where I can change the colour of the surround?
Can anyone help please?
Cheers,
Rik -
are you sure? that doesn’t sound right at all…
For a start it’s not in the CAB files.Thanks,
Rik -
Cool thanks guys, I also found the texture for the pop up chat text box in:
interface\neuronet\chat\chat.txm
so I’m a step closer to my goal, however the surround for group and system are still the original colours, pink for group and light blue for system, anyone know how to change this?Cheers,
Rik