CMP to SUR Conversion Tests
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**This program couldn’t be useful at all, I can’t think of anything to do with it, it just keeps putting these weird shapes all over my models and wont let me shoot thru the ships anymore
Hope you fellow modders are finding it useful, there is another couple of projects in the works as of this past week that may make you happy. I’m not going to tell what they are now since my workload for this project is so heavy they are being considered secondary projects. Let me just say due to Louva Deus that a couple of your other heavily used programs may be getting the final repairs they were in need of…enough said for now.
BTW, shameless plug, join me on TS 2 server at solurus.dyndns.org if you wish to chat or talk about this project (TS 3 at ts.frag-force.net as well), talking is so much easier than typing. I like to hear your voices and get to know each of you better and you may actually meet some of the veteran modders and players there. You will find some of the original Freelancer shakers and movers there as well ;)**
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Forsaken wrote:
Excellent work LS. I’ve been wanting to get out of the SUR making business for some time. It looks like there is a real possibility you’re SUR maker will make that a reality.Oh, I cannot wait
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Aha! There it is!
Took me a while to find it again!
Uh… I thought this utility is the tester, right?
So… Lancer what are you doing pokin around other stuff? Huh?
Back on your ‘sur’ board this minute!
EDIT: App failed to start because d3dx9_41.dll missing - I already ran your VC_Redist_DLL Installer.
What did I miss?
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StarTrader wrote:
Aha! There it is!Took me a while to find it again!
Uh… I thought this utility is the tester, right?
So… Lancer what are you doing pokin around other stuff? Huh?
Back on your ‘sur’ board this minute!
EDIT: App failed to start because d3dx9_41.dll missing - I already ran your VC_Redist_DLL Installer.
What did I miss?
Simply download this .dll from the net and copy it into Windows/system32 folder.
http://www.dll-files.com/dllindex/dll-files.shtml?d3dx9_41 -
You don’t have the latest DX installed
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Ta, Uncle Davis!
LS - stop upgrading!
lol
OK - me see generation and rotation of sur wireframe of my ship. Lookum nice and snug!
Found new sur file in output folder. Made several surs one after the other withn a few secs each.
But then…. this ship (Jalthi) did not generate a wireframe even after 5 minutes, only blank blue screen.
Clicked “Make Sur” and sur is made but is smaller (1kb) than other surs (2kb/3kb).
Other ships opened ok with new sur using HardCMP but HardCMP crashed when trying to open this ship. Ship cmp & mat & new sur is attached.
Ta!
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You have to install new updates once in awhile, that version of DX came out 11 months ago. BTW, I put an extra engine on the front of your surs so you can only fly backwards
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Hehehe…
We overposted, I just uploaded a problem file for you, can you check it please?!
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I will be releasing a new test version in a few days that has various sorting parameters or lack there-of. When I disabled sorting I was able to build the sur file fine. If it goes to a blue screen without showing anything then it did NOT build a sur mesh, don’t bother using it since there isn’t anything in the file except the headers. The blue screen is the 3D rotation screen, it’s black when it’s building it.
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Can’t wait
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**I have added a few extra controls to the program, go to the following link to get it…
http://digitalbrilliance.com/modules.php?name=Forums&file=viewtopic&p=3318#3318**
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Ok… quick test after reading this… yep 144bytes & HCMP crash…
also … it didn’t shut down properly… just stayed working till i manualy shut it down with task manager…Nice options though LS… certainly getting there 8-)
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It will be remedied tonight, most likely due to the changes to support the multi-part surs that were disabled for this release…
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Davis wrote:
I have a really rookie question, but: Those ships you made surs successfully, as same flat as this Jalthi?Yes some were flat apart from one or two vertical fins.
Thanks LS.
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Well, I tried the tool yesterday (it’s a hell of a resource hog, FYI) on a damaged solar I’m including in my mod (one part, so it fits). The SUR works fine, but it’s quite a bit different than… well, perhaps I should explain.
My new solar is basically a damaged dock, like the two you see on the Freeport station models. I took space_police_dmg.cmp, chopped off the habitation part on top, and wallah! I created a SUR for my new model, as well as for the vanilla model (as a test).
From what I can tell, the shrinkwraps are identical between the vanilla SUR and the custom SUR, but the vanilla SUR has additional groups when imported into Milkshape. When looking at it in HardCMP, the vanilla SUR has components inside the shrinkwrap that conform to the CMP perfectly; the SUR generated by the tool has only the shrinkwrap. The SUR for my custom model, too, has only the shrinkwrap.
It seems to be non-trivial, as the inner part is the defined surface in the vanilla SUR, but the shrinkwrap is used by the generated SUR. Will the tool, in the future, be able to replicate perfectly the SUR from vanilla FL?
MK
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**The latest version has been fixed.
@ mknote - the current sur builder only creates a shrinkwrap sur, nothing more. The multipart sur code is already in the process of being built. It may get to the point of making form fitting surs but that will depend on how long I will continue working on it. I do have a game engine that I need to get back too… Doing form fitting surs would require that I learn another branch of mathematics dealing with mesh decomposition. The program was never meant to completely replace the sur splicer and sur exporter, it was just meant to offer an alternative way of making them.**