A note about randommission targets spawn positions
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Randommission ships are by far not always are created in the centre of the vignette zone. Still they are not created anywhere in a zone, as some may think. They are created either in the centre, or 6000m (in vanilla) away from the centre). It is controlled by this parameter:
6000f in content.dll, 0x???, 0x11CBCC = distance from 1st randommission waypoint that second waypoint in randommissions are created.This constant is already on the 101 list.
So, if 1st randommision waypoint is created in the centre of the vignette zone, the second is created 6k away from the centre, if the 1st waypoint is created 6k away from the centre, the second is created in the centre of the vignette(so far seems only there).
It doesn’t matter if there is another player near a mission waypoint, npcs spawn(produces weird results as npcs spawn too close), it’s a vanilla feature.
So far SEEMS like solars spawn only in the centre of the vignette exclusion zone, but can spawn 6k away if there is no exclusion zone
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300f in content.dll, 0x116608, 0x117608 = multiplier for zone distance - increase to allow randommissions further from base ~adoxa
Increasing this constant too much may produce unwanted results:
If a vignette exclusion zone falls into this radius from a base, than vignette_exclusion zone is also accepted as a vignette zone(missions start spawn there, too). So 2 different players can get 2 different missions at the same place - looks weird.
So check vignette_exclusion zones positions after increasing above constant.