Minefield mines damage setting
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As Forsaken told check data\solar\asteroidarch.ini:
[AsteroidMine]
nickname = mine_spike1
DA_archetype = solar\asteroids\models\mine_spike1.3db
material_library = solar\ast_mines.mat
explosion_arch = explosion_large_mine
detect_radius = 150
explosion_offset = 100
recharge_time = 2.000000and assign the mine in your asteroid field.
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F!R wrote:
As Forsaken told check data\solar\asteroidarch.ini:[AsteroidMine]
nickname = mine_spike1
DA_archetype = solar\asteroids\models\mine_spike1.3db
material_library = solar\ast_mines.mat
explosion_arch = explosion_large_mine
detect_radius = 150
explosion_offset = 100
recharge_time = 2.000000and assign the mine in your asteroid field.
PS. In explosions.ini, do not set radius to large, or MAY cause FLServer crash if you use the player drop mod.
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Gibbon wrote:
And the connection between the two is what exactly?You mean me, Gibbon? Sorry about my careless
In asteroidarch.ini
[AsteroidMine]
nickname = mine_spike1
DA_archetype = solar\asteroids\models\mine_spike1.3db
material_library = solar\ast_mines.mat
explosion_arch = explosion_large_mine <<-Explosion arch
detect_radius = 150
explosion_offset = 100
recharge_time = 2.000000In explosions.ini
[explosion]
nickname = explosion_large_mine
lifetime = 0.000000
process = none
effect = explosion_large_mine
radius = 200 <<-I mean this line.
hull_damage = 40000 -
Gibbon wrote:
I’m trying to workout the connection between large explosion radii and FLserver crashing if you use a player loot mod. I’ve had player looting in my mods for years and never had them go down for that reason at leastThat’s why i say MAY cause crash. I only have few experience
on manage FLServer. that point just a rumor i hear form a moded server. the server admin moded the explosion setting to make player pain in minefield….included augment the radius.The description (in my memory) is:
In minefield, the mine explode destroy ship in the first wave, ship drop lot of …items… in space, then after few msec, other mine explode and destroy those item in the second wave. the FLServer crash at that time.
I think that because the large explode radius makes more item be destroyed at same time. But im not sure. -
Exactly what I was looking for. I changed the stats for the Nomad to mine to radius = 200 and damage = 40000 to match the mines near Zone 21. All is well. So far…