Removing (class)
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I know this has been touched on already and i’m familiar with removing the class number for shields and weapons as i’ve already managed that. What i’m now after is to remove the phrase (class). Is this just something i can remove in resources.dll via editing or is there a ‘hack’ for this?
*** Looks at adoxa**
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Both m8… buggered if i can remember the hex address though…
the hex removes the “class” bit but ye still have to remove them from the resource.dll as well… oh wait… you’ve done that… lol.still if i can recall… i had to do some resource editing as well to make it look right on certain eq… but then i use stuff not normally used… :-?
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It’s in resources.dll somewhere between 900 and 999, cannot remember where exactly though. Just search for “(Class” and " )"
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Thanks guys, i know roughly where to look in resources, even closer now aigle mentioned the range lol, i’ll probably just edit them out, won’t exactly take long.
*** EDIT ***
ROFL, my number of the beast post
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Changing the resource won’t help with the number. Here’s the hexedit to remove it:
0x0f87->0x90e9 in freelancer.exe, 0x7c943 = remove class info from equipment ~adoxa
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Thx but i already mentioned i’d managed that bit in the first post. Was just wondering if there was a hack for the phrase, ‘class’ or it was simply an edit in resources.dll
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I’m missing something. Given something like “Lavablade Mk I (Class 1)”, using the patch above will just give you “Lavablade Mk I”. Isn’t that what you wanted?
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No, it’s clear i was missing something…. coffee. You’re quite right of course, thx for that. While i can get to the address mentioned, what value do i stick in and where?
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At the offset (everything in hex!) 07C943 in Freelancer.exe, you should see the two bytes 0F 87 - change them to 90 E9 and the class will disappear. Do you want to remove the class description in the inventory, too (“Gun/Missile-Class 5” –> “Gun/Missile”)? Ah, is that what you said you already removed?
9/9