Higher rank missions
-
After i make the edits, what kind of changes do I need to make in the mission type settings?
The problem we have is that the level 43 missions against NPC rank 19s are just too easy. I just did a level 43 mission for max payout that sent me four waves of enemy fighters, each with only two ships. I’d like to see each wave consisting of at least 4-5 ships for a total of 20-25 enemy fighters. I seem to recall having to fight more GMG for the outcasts in beta and having to work much harder at it.
-
There is an internal weighted vector which is used to determine how many ships should occur. This only goes up to 8, so adding more entries to NpcRank won’t do you much good. The weighting is at 11CC58 in content.dll (SP first, then MP; 0 & 1 are both 0):
Ships SP MP 2 3 2 3 9 3 4 6 9 5 2 6 6 1 4 7 1 2 8 1 1 ```This weighting ends up determining which rank will be selected for the job. Here's a patch to allow for 31 ships:
content.dll 0F8A4B 58CCFB->00CBFC = use 30-float array at 12CB08 (created manually!) for SP ship weighting vector ~adoxa
content.dll 0F8A54 7CCCFB->80CBFC = use 30-float array at 12CB88 (created manually!) for MP ship weighting vector ~adoxa