Dynamic Lightning on Beam Bolts
Locked
Coding
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FriendlyFire wrote:
I don’t know about that, I’m pretty sure beam bolts and ALE-based effects both can have light anims on them.http://www.the-starport.net/archive/viewtopic.php?f=18&t=45991&p=35401&hilit=lgt_effect#p35401
Cold_Void wrote:
but mainly you can’'t use it with beam weapons w/ no ALE fx.So, does anybody have working dynamic lights on vis_beams ?
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I… think i do… Well i coded it anyways… not entirely shure if its “playing” out though as i don’t play my mod much these days…
Goes and has a look…
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effects.ini
[Effect] nickname = sp_annihilator_01_proj effect_type = EFT_WEAPON_PROJ vis_effect = sp_annihilator_01_proj vis_generic = min_photon_01_proj lgt_effect = white_proj_flash lgt_range_scale = 10 lgt_radius = 15
lightanim.ini
[LightAnim] name = white_proj_flash frame = 0.000000, 215, 215, 215, 2.500000 frame = 0.200000, 215, 215, 215, 1.000000 frame = 99999.10000, 215, 215, 215, 1.000000
is about as far as i’ve gotten… most of them work nice… but yeah… not shure if “all” of them work… did u mean the “beams” like from the nomad core power supplys though? havent gottern to them yet … lol… yet