Post CRASH Clues.aka.why were you crashing.share your experiences
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Share your Crash identifiers with the community!
Heres a few pointers i found:
IF you’re crashing:
(STARTUP CRASHES)
1.Just after seing the startupscreen where it says freelancer or mod name, crash and you see desktop.
Fix: reinstal freelancer.
Reason: Corrupted Modmanager files
Reason 2: A simple duplicate goods entry can cause the same issue. I had two ships with the same goods entry, never got past the loading screen(gibbon)2. Freelancer opens a popup on start and says there’s a problem and you may need to reinstall your game.
Solution: If you’ve been switching mods a lot, reinstall your game and cool off your mod changing for a while. The best thing to do is make separate folders with several FL installs, and then copy your mods in those folders, so you can play several mods at once.(Vesko)3.When you click new game.
Fix: delete save files and/or restart file in documents/my games.
Reason: corrupt savegame file.4.Just after seing the startupscreen where it says freelancer or mod name, crash and you go to blackscreen + your resolution is still in FL setting aka small.
Fix: check your Universe folder for errors
Reason: exceding, the “Physical limits”
i had changed a system with zones very far from system center so maybe this has something to do with exceding, the “Physical limits” of the programming aka elements too far from centre of map. Worked after changed back the system file to normal distances.(STORYLINE CRASHES)
1. Crash by wrong dock_ring coords
2. Crash by too big distance to moved object (fx the one above).
3. cant proceed/locked npc docking sequence
4. Not allowed to dock because of too big distance to planet centerThis happens if the destination coords in Mission files do not
corespond with the destination coords in the System.ini file
f.x. [NNObjective]
nickname = mlog_meet_juni_in_space_above_ca_minor
state = HIDDEN
type = navmarker, Li02, 22425, 25425, 3619, 9150, 37853
<< THE LAST 3 VALUES ARE DOCK RING/DESTINATION COORDS AND NEED
TO BE THE SAME AS THE DOCKRING COORDS IN THE SYSTEM.INI FILE
, even if its just a meet outside the planet at this object.
N:B: ANY DESIGNATIONS NOT CORESPONDING IN Mission ini will cause that mission to have a
crash, even though u may start the mission by going somewhere first.Crash by too small distance to moved object (fx the one above).
[Trigger]
nickname = dialog_toward_ca_minor
Cnd_DistShip = inside, Player, Li02_02, 46000 <<<<<<<<<<this is=“” the=“” value=“” u=“” gotta=“” watch,<br=“”>it describes a minimum distance to a ship u need to be within range of.This happens when moving planets and docking rings.
,Juni wouldnt dock with cali minor
[Trigger]
nickname = juni_ready_dock_ca
Cnd_DistShip = inside, juni_from_willard, Li02_02, 60000 <<<<this last=“” value=“” is=“” changed=“” from=“” 6k=“” to=“” 60k<br=“”>Act_SendComm = juni_from_willard, Player, DX_M03_1130_JUNI
Act_ActTrig = commcomplete_dx_m03_1130_juniHere the value: “inside” pertains to the center of the planet.
[Trigger]
nickname = start_at_kyushu_dialog
Cnd_DistShip = inside, Player, Ku03_01, 30000 <<this value=“” was=“” too=“” low<br=“”>Act_SendComm = juni, Player, DX_M07_1760_JUNI
Act_ActTrig = commcomplete_DX_M07_1760_JUNI
Act_PlayMusic = music_victory, none, none, noneWhen integrating two mission ini remember to “turn off” initstate in 2nd misison:
;changed (init state OFF)
[Trigger]
nickname = key_offer
;InitState = ACTIVE <<<<<<<<<< the “;” turns off this line
Cnd_True = no_params
Act_RpopAttClamp = true
Act_SetOffer = 1
Act_SetTitle = 1
Act_ActTrig = planetscape_st01_01
Act_ActTrig = beginning_ether[SERVER RELATED/ MP CRASHES]
1. I have a crash problem with only one of the accounts on my machine.
When launching Freelancer, I go to the intro screen and then back to desktop and Freelancer sends the close window and ask to send error report.
i change accounts and all is fine.
I’ve reinstalled Freelancer and the MM and it still happens? (Hunterkiller)
Reason:
Most likely that account is over cargo limit. Ask an admin to check those pilots.(DwnUndr)</this></this></this> -
1: This can be also fixed quite often by simple deleting the restart.fl/savegames if I am not mistaken.
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http://the-starport.net/freelancer/forum/viewtopic.php?topic_id=2560&forum=7
Might want a read through that as if there is a patrol path involved, could be issues with that
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The problem is only that restart.fl gathers data that is specific to the mod. It could, for example, refer to a ship that only the mod has.
When another mod is switched on, the reference breaks and FL crashes. There isn’t much to be done about it I’m afraid, other than entirely stopping FL from creating or using the file.