Base Component not showing ingame
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Tried changing the LOD ranges to what you put still no luck im afraid.
The texture formats are fine they are saved as DDS DXT1 no alpha files just like everything else i use so they aint the problem.
and my texture names in the mat are most certainly unique.
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Too bad that F!R’s proposed solution of adjusting the LOD ranges didn’t fix it. I had a similar error some weeks ago with a model, and for me it worked to adjust the LODs.
If so, the problem must indeed be in the textures (as the game does not crash and the .sur is there, the problem must be in the visuals.
Weird suggestion (I’m not that good in doing models, as my Milkshape stopped working years ago when I was just taking my first steps) but could it help to make your textures doublesided? (I forgot how that worked too, but do remember it can be done with the UTF editor).
Btw, very nice model, that Gyroscope thing!
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Thanks, twasnt me who modelled it was a mate of mine i just done the texturing.
alas im new to this modelling/texturing business so i wouldnt know how to go about doing a doublesided texture.
ive double and triple checked the nodes in the .mat and the thing is fine, all names are unique etc i cant see any differance between this model and the rest of the models im working with that work.
ive also re-exported the cmp a good few times to see if that was the problem but alas it isnt, but to be honest if the CMP was the problem i wouldnt be bumping into the SUR that is most certainly there.
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Try resizing the model by 1 with the FLModelTool
And than change your file position and code like below and see if it works.
Are your textures in the mat file are tga’s or DDS’s?
[Solar]
nickname = Gyroscope
ids_name = 60235
ids_info = 60236
type = SATELLITE
DA_archetype = solar\misc\Gyro.cmp
material_library = solar\mics\Gyro.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 64000
mass = 10000.000000
solar_radius = 24.822001
shape_name = NNM_SM_COMMUNICATIONS
hit_pts = 999999961690316250000000000000000000.000000I’ve highlighted the changes in red, changing the mat position might sounds useless but try it out.
By the way, nice idea u had there we have a similar thingy in NU 1.8 with animatied rings and some fx on it but we call it gravity generator
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If u Email me your cmp/tga ill have a look at it this afternoon and check if i can get it to work.
My email is in your PM inbox.
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Is it possible to fly through these rings?
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nope im afraid, with the current tools we got right now it would be impossible really to do one of those rings nevermind all 3 im gonna cheat in ways.
Ok anyway i have another problem, anyone got any ideas whats causing the SUR to make the model dissapear / not visable.
We have tried multiple different versions but to no avail
If anyone could help with the SUR problem it would be a damned big help thanks.
its strange the hitbox works but it makes the model go bye bye, but when i take it out the model shows… the hotbox even moves with the animation i just cant see the model.
EDIT: Ok got it working my brother SilentAssasssin82 managed to fix it by Hex editing the sur manually.
heres a semi finished article still have to apply some effects but the model is done and dusted
http://www.xfire.com/video/27803c/
hope you all like
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