Debris won't explode or leave trails.
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Im trying to make some debris leave a trail (gf_continuous_fire) and explode after a short time but neither seem to be happening. I have been having this problem also with the ambient explosion system that it provided with the big huge effects pack 2. I was hoping anyone here could look over it.
[Simple] nickname = missile_nail_simple DA_archetype = solar\asteroids\models\ast_loot_artifact.3db material_library = solar\ast_loot.mat ;surface_hit_effects = 0, gf_continuous_fire Mass = 50.000000 LODranges = 0, 1500 [Debris] nickname = debris_missile death_method = exploding lifetime = 0.1, 0.1 linear_drag = 0.5 angular_drag = 0.1, 0.1, 0.1 trail = gf_continuous_fire explosion = explosion_large_debris
The only way i can get the effect to work is by using the surface hit effect line which only give the effect to half the objects at best.
Thanks
Ozed. -
to trigger a piece of debris you need to enter the debris type (nickname entry of [debris] section) and debris shape (nickname of [simple]) to any explosion section using debris_type line for the type and innards_debris_object for the shape. also you need to define a number, how many pieces should be created by explosion, how fast they get thrown away, how far from explosion centre they appear and at what time during the explosion (as most have 0, leave this entry by 0). if i am not wrong, there is a tutorial in the fx pack how to fill explosions with debris.
on the other hand, 1/10th of a second in lifetime could be a bit too little to test if youre doing well.