Client CTD when respawning or selecting a new player
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On Friday evening we held a roleplay event on EG MAIN and gathered about 60 players in one system.
Server worked extremely well through this, not a sign of lag.But there was this VERY annoying bug, with FL client crashing when player was leaving space, that is respawning, docking or entering characters menu.
I’m sure that our mod didn’t cause it, we’ve tested everything, and it didn’t crash when there were 10 people in the system, 5 of them in our new cruisers.
I also think that this bug is in client, because players didn’t logoff immediately as they crashed, and i had to kick some for them to log on back.
My clue is that with so many models for rendering, physics to calculate (there were about 20 cruisers in that mess ^^) there was some overflow in client and when all of these instances were released while leaving space - it crashed.Our mod also has increased particle pools, maybe it was contributing to the whole problem.```
dacom.ini
[Alchemy]
FxBasicAppearance.poolSize = 60000
FxRectAppearance.poolSize = 30000
FxPerpAppearance.poolSize = 20000
FxOrientedAppearance.poolSize = 0
FLBeamAppearance.poolSize = 50000
FLDustAppearance.poolSize = 20000
;---------------------- total = 180000 -------;
FxMeshAppearance.poolSize = 50000
FxParticleAppearance.poolSize = 5000Any ideas/experience with this? PS We also did somewhat similar event two weeks before, and there too were such crashes when all people concentrated in Leeds system, but they were rather seldom. There also were only 3 cruisers. PSPS if i've broken your brain - you have my apologies :D