Steering arrows
Locked
Speciality Modding
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0x75->0xEB in freelancer.exe, 0xC8864 = steering arrows always go to mouse 0xDC755C->0xF81A48 in freelancer.exe, 0xC885B = increase to 12 steering arrows PART 1 0x0000803F->0x6666E63F (1.0f->1.8f) in freelancer.exe, 0xC886A = increase to 12 steering arrows PART 2 0xDC6E5D->0x74864C in freelancer.exe, 0xC8AE0 = distance between steering arrows PART 1 0x90909090->0x9A99193E (filler->0.15f) in freelancer.exe, 0xC8674 = distance between steering arrows PART 2 0xE0755C->0x78864C in freelancer.exe, 0xC8A6F = size multiplier for steering arrows PART 1 0x90909090->0x0000003F (filler->0.5f) in freelancer.exe, 0xC8678 = size multiplier for steering arrows PART 2
- Depending on which version of Freelancer.exe you have, the filler bytes might be different (used for protection code).
- Twelve arrows will almost reach the left/right edges (for a 4:3 screen), and is more than enough for the top/bottom edges.
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adoxa wrote:
0x75->0xEB in freelancer.exe, 0xC8864 = steering arrows always go to mouse
I guess this is it, will try.
Awesome!
Thank you very much indeed.P.S.
The word indeed comes to my mind not from Stargate SG-1, but from watching BBC World(I heard the hole phrase there) -
Change the texture itself?…
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Here’s a solution that effectively gives preference to space, rather than the HUD. You’ll lose the flashing icons and tooltips, but it’s the best I could come up with.
filler->0x6A01FF1580725C00E9C5000000 in freelancer.exe, 0x19DD72 = shoot through HUD PART 1 filler->0x84E40F8834FFFFFF31C0C3 in freelancer.exe, 0x19DE44 = shoot through HUD PART 2 0x75->0x67 in freelancer.exe, 0x19D207 = shoot through HUD PART 3 0x79->0x6B in freelancer.exe, 0x19E103 = shoot through HUD PART 4 ```For the curious: Parts 1 & 2 test if the left button is down (GetKeyState( VK_LBUTTON )); if not the HUD is ignored. Of course, I would rather ignore the HUD if the right button is down, but that was only partially successful, and I couldn't track down why. Parts 3 & 4 simply point to the new code.
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