Some questions for the weapon modders.
-
Dragonkat im working on same thing. Will let you know if i come up with anything…
- Gypsy
-
I happen to like Orifice - the Liberty Cruiser has an Orifice!
Bleaagghhh!!
Get back to finish the sur builder, you loungeabout!
-
Hahaha. Hush ST. When its done it will be soooo helpful, so let him get on with it at his pace… Which i hope is really fast haha.
Also Dragonkat. I suggest looking at SilverFires weapons. You might get a better understanding of what you want from his work.
-
Found the weapon pack, but the only thing inside it that i could see was an .xml file. What would I need to go digging through that to really see the weapon stats and such for the things he created?
On a side note too. If I wanted to get past just editing the .ini files, and say editing the actual game projectile graphics (among other things) I’m gonna guess I need to get my hands on an .ale editor? Try searching the site for a link to one?
-
you can open up the xml, it is likely a mod script and within the source tags should be the content of the mod.
for the ale stuff, you’d need it only for vis_effect effects while many weapons use vis_beam, which is ini based. to get starting the xml project would be more recommended as youre not yet used to the ale source format of what it looks like decrypted by the ale editor. -
has another one of those amusing I feel bright moments
Yeah, try opening xml with notepad, works a lot better =p
And those shockwave missiles… Heh I want to make one now, but it’d feel like copying someone else’s work so unsure there.
The info inside is kinda helpful too for what I’m working on, and at first I was curious how Silverlight got the rocket pods to fire with right mouse. Helpful yes, it’s been bugging me trying to figure that part out.
That and I noticed that weapon type was listed as W_rocket instead of W_laser01. Yet I couldn’t find any other reference to it in the script. Something that references a different weapons related file? Or just a way for an editor to keep track of his guns?
But after a bit more study it seems like they’re really just a laser gun with missile graphics. As there’s no explosion tab attached with them, and no seeker = DUMB. Which I seem to need to get the explosion to behave right, but which still kills the ability to right mouse fire the gun.
Though on a side note i did figure out one workaround by simply keymapping fire weapon 7 to E instead of it’s usual use. Hold it down and weapon will chain fire. But this seems like a bit of a band aid approach, not exactly fond of it.
One other problem has cropped up that’s I’m fairly sure is also tied to adding in Seeker = The gun seems to fire any normal in game proj file just fine. But if I make it a custom beam effect I get no graphic at all. Thought my initial one had a typo or something was added in improperly so afterwards I tried using a custom effect from another gun which I’ve seen so I know it works. Still no graphic that way either.
Any ideas what could be causing that?