Groovy!
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but a nomad can dance?
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Thereās also my Intros for FL Hack mod, containing an additional 15 intros (gathered from various sources, I didnāt make them). As its name suggests, it requires FL Hack (or MultiIntro), so you get a choice of 19 intros in total (the original three, the unused water one, and all these). (The next version of JFLP will integrate all these intros.)
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hm, reminds me somehow on the 88Flak multiintro. the idea is great but scripts just as used in stations and planets? where is the artificial addition, where is the creative mind behind it? the only thing that i was really disappointed about in flak. (havenāt however yet watched your intros, adoxa, my apologies if these are different)
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You knowā¦
You guys are just too much to bear at times, and I canāt keep my temperā¦
You are hanging on to a game - a GAME! - thatās now what, 8 years old since release?
Some dedicated and able people without a real life of their own have done wonders in adding new life into this game, delving, hacking, modding, modelling and whatever.
And they gave it all to me and to YOU! Some I use, and some I donāt, and the same for all of you too, I would guess?
Yes? OK! Great, so far so good.
Hereās the difficult point, and itās not addressed just to this post but to many out there:
Some others of you like to run them down. In many ways - criticism when itās not due, asking too much of them, and of an old game engine, wanting wish-lists as long as your arm, wanting whims that nobody else would ever use, complaining why the game doesnāt look good on your super-movie wide-screen, or doesnāt work on your supercomputer - andā¦ the list seems endless!
All you do is wear these good people down and make them regret they gave anything out in the first place!
Go find yourselves another game!! Or belt up and just give credit and thanks and encouragement where itās due, or go and try to do better yourselves!
Youāve got 9000 Gigs of RAM and 20 TFlops and you still canāt beat BAās 15,000 online agents on 6MB and 10MIPS!
Get Real, MORE is NOT BETTER!
Get an old PC with Windows 98SE and FL will run just FINE the way it WAS! When you get fed up, go get Wing Commander Prophecy and blast some Nephilim! Modding just aināt for you.
Graaaahhhh!!!
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ok, erā¦ i think you got me wrong a little bit. freelancer barely runs on my machine, kinda need for speed is already too much for it. neither i try to make otherās work bad, nor aim to be able to do it much better though certainly at least at the intros of 88flak there is just aboutā¦ nothing they did themselves and it is not too much work to do more than nothing. if you want to see thnās done my way, feel free to ask for even a completely custom, i would take the time and design it for you rather than picking a station inventory and calling it my work. however, those files are decrypted and slightly changed which is a great reference for thn starting modders and an even greater resource of enjoinment for many players who know how to implement this to the mod they play without being kicked down the server.
side note: a huge amount of humans earn they money which they need for survival by painting pictures, by singing. others make films and designs and others make images and models and music with their computers. the thing that our species makes different from the previous species in history of mankind is the ability to art. what we do here, is art, too. ofc it is only a game and far not the newest (though one of the very best i ever was confronted with). however, even in our small community there are artists, who make amazing models, textures, sounds etc and others, letās call them āscientistsā, who make the codes that holds it all together. the artists sometimes can code, sometimes the coders can design, but if someone does not know what he belongs to, or does not recognise, what he can and what he canāt, the results of his brave work are often not worthy the name theyāre called.
88flak is a great mod. there are great artists involved and great coders. but nobody and nothing is perfect. i just noticed, what more can be improved e.g. until next release. i did nont want to make it bad, this mod is so far my very favourite.
cool down, i meant it the good way -
Gisteron wrote:
really nice. maybe i am gonna code some juni and trent dancing in the kusarisanctum conference room with the sanctum in background and some kusarian capitals cruising around the dome. anyone interested?I wasnāt going to include these in my Intros package (it was more of a way to demonstrate animation scripts than as a serious intro), but if you could do that, Iāll include it.
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@ STā¦ āWordā Brotherā¦ i hear yeās ans seconds most of that.
@ Adoxa ā¦ JFLPā¦2ā¦ wanna send me a PM when you can, iāve gone and shelved all things FL untill āthatsā out Just curious as to when i should start dusting it all off again for roundā¦ hmm i think its (6) now (lol)
Oh and a quick Qā¦ were these ālaying roundā or did you dwelve into the dark arts of THN??.. if the secondā¦ where be them animationsā¦ with the stock animsā¦ never really played in there (if it aint brokeā¦ lol)
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Itāll probably just be 1.1 of JFLP, nothing really major - infocard fixes, removing unused ini values, ensuring each ship has working bay door animations. Itāll be a while, still got UTF Editor to finish off and Iāll see if I can add a command history to Console.
The scripts are part of bodygeneric(fe)male.anm. I originally tested them by replacing the create character animation, but that required restarting each time. Then I had the idea of doing 'em as an intro, which let me make them really big and modify 'em without having to restart. The thorns are very simple and can be easily adapted to any character or animation (āin-placeā animation, anyway, moving ones would require some tweaking. I set up the drunk walk (Sc_MLBODY_WLKG_DRUNK_000LV_A_09) for create character and Trent just kept moving forward, getting bigger until finally disappearing.) I really only did it to showcase the animations, since I found them for this, but never got around to viewing them. BTW, I think Trent will dance if you wait 21 minutes. Itāll be a little slower than mine, since it reduces the time scale (have a look at player_fidget.thn).