Multi-barrel sound fix?
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is it possible to fix the sound effect problems on multi-barreled weapons? i saw a tutorial on this once but cannot find it again. also a little help with the projectile .ales (arrgh, which section is the actual projectile, and which is the muzzle flash?) would be appreciated
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attach the sound to you FX… that fixes the no-sound probelm
B.U.T.!!!.. time it!! the downside is major problems if the FX runs out before the sound does… infinite looping… ect… and ultimately CTD time…
Like thus…
DATA/FX/effects.ini
[Effect] nickname = multifire_01_proj effect_type = EFT_WEAPON_PROJ vis_effect = mulitifire_01_proj vis_beam = multifire_01_beam snd_effect = multifire_01_sound
add the sound fx like above same as you would in the weapon arch but give the actual weapon a blank sound (look for the “null” sound in your files) as it wont play anyways… why waste a cycle on looking for it (not shure if it matters… but its good practice to silent the wep if the projectile is taking over)
as for the .ales… well… i’ll let one of our better .ale experts handle that
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Why don’t you add it to the muzzle flash particle effect?
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projectile .ales (arrgh, which section is the actual projectile, and which is the muzzle flash?)
Looking at pi_photon_02.ale.xml (from the XML Project), we have:
<effect name=“pi_photon_02_flash”><effect name=“pi_photon_02_impact”><effect name=“pi_photon_02_proj”>which seems obvious enough.</effect></effect></effect>
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There you are Nerd, we all need to get familiar with what utilities are available and how to use them.
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