FPS in game
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Fraps show fps
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DwnUndr wrote:
I thought FRAPS was set at 60 fps by default.http://img517.imageshack.us/img517/2981/screen1xi.jpg
HunterKiller wrote:
Many times it’s right when taking on a mission and the NPCs show up. It’s like a short freeze and then it’s over. Like my system is hesitating or something?Yeah, something similar happens sometimes. 1-3 seconds freeze and then you see a new npc patrol spawned.
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DwnUndr wrote:
I thought FRAPS was set at 60 fps by default.You are talking about the maximum speed record - not that a bit:)
Simply run fraps without pressing “record” or “screen capture” hot keys and you will see Outcasts screenshot :)) -
Hey thanks for the tips, but turning off V-Sync doesn’t work. In ATI Catalyst it should be ‘‘Wait for vertical refresh’’. I’m awared of this option for long time and yes, it’s working but not in Freelancer, for example in CS 1.6 with turned on V sync fps at 60 and with turned off 100, so yea you’re right but this is not solution for FL. Nevermind what options of card are switched off, I’m still at 60…
Lot of players would say 60 is far enough but I used to play only pvp’s for more than 3 years and personally I see the huge difference between 60 and 100+. Game is just smoother and faster. Plus your aim cross move actually right in time when you move your mouse. Don’t know how better to describe it, now I just see some kind of delay especially when I’m aiming and moving with aim cross. Trust me or not, since I’ve got this notebook aiming in battles started to be harder than before.
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This is all very surprising, your monitors can only show 60fps, v-sync syncs your graphics card with the 60fps refresh rate of your monitor for good reasons, yet you’re supposedly seeing great improvements when you disable v-sync. Have any of you tried using triple buffered v-sync as opposed to straight v-sync?
Disabling v-sync can’t increase the refresh rate of your monitor, so you will still only see 60fps, you could splash out on a 120hz monitor though, albeit the main purpose is 3d gaming.
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@Arrakis try ATI Tray tools
http://downloads.guru3d.com/ATI-Tray-Tools-download-733.html#download -
OutCast wrote:
Yeah, v-sync should be disabled. Doing so may introduce small glitches to effects, but speed boost is very noticeable and helpful in pvp.V-sync is disabled like this on nvidia cards: http://img227.imageshack.us/img227/1654/17615668.png
Thanks for this and I have been reviewing it. Not sure if I want to tinker around with it or not yet until I’m sure about it all.
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w0dk4 wrote:
That happens when the game loads ships that are not yet cached.OK, this thread is old, please don’t be mad, I want to say THANK YOU, as it did help me today when I was googling for the explanation of this thing that has been bothering me. I mean I got new shiny i5 CPU, Kepler GPU and SSD HD, all to play this great game the way it’s meant to be played :-), and truly enough the game is smooth as butter, the jumps between the system are, well, instajumps (looks weird, but hey, the timesaving factor is fine with me), but I still get this “micro-stutter” now and again, say 2-3 times in a gaming session (1-4 hours).
I actually upgraded two months ago from ancient single core CPU rig that while it was fine for Vanilla Freelancer it was not able to handle mods like Crossfire anymore. I am playing enhanced Vanilla right now (Hunor’s skybox, HD textures and Adoxa’s patch), with AF and AA maxed out in the driver settings, and it looks great and it plays great. I don’t get any of stuttering problems I got on my old rig, like when flying out of a base the gate would “pause” for a fraction of a second etc. and the audio chatter in space no longer causes such micro-stuttering as sometimes happened etc., but while most (like 99%) new ships spawns do not cause it either, it does happen maybe twice per gaming session when new ships appear in this manner.
I am glad to know that it is, obviously, normal FL behaviour and something “hard-coded.” So, thank you again.
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Yea, m8, mystical things as you say.
Same like when you kill NPC and in last death moments you see name change of the real player (someone next to you).But regarding topics subject, I would like to pin-point crucial matter playing this old game with different FPS.
There is no doubt that players with HIGH FPS have advantage in PvP!
Fighting with 60 fps vs 170 fps player makes for you similar thing like thing called “mouse lag” and that player is significantly faster in turns and avoiding rockets, mines, …
When fight is limited to 60 fps for both players (with common.dll hack) that fight cant last longer than 30-40 sec! You in that situation rarely miss cose player is slower and guns hit target!
With FPS rised fight, its longer, faster, more agile, which is wrong! Simply, the physics of the game are spoiled. 60 FPS is a must!So, to be specific, how can be game limited stable to 60 FPS?
Sry, but adoxa’s finding does this, but I must confess that its not working perfectly. Players with good and bad PC specs have same issue. When they join server their FPS drop down to 30 FPS, and when they start recording it rise to 60. Having game below 60 FPS makes laggy feels. In most cases, it works, but when it does not, they lose interest to play a buggy server - mod.
I would like to hear others, their opinion and personal experience! Hope you didn’t fight for first time! ; )