0 Damage zone in radiation area?
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From our race system:
[zone] nickname = RACE01_damage_zone pos = 0, 0, 0 rotate = 0, 0, 0 shape = SPHERE size = 200000 damage = 10000 property_flags = 32768 property_fog_color = 175.000000, 37.000000, 23.000000 [zone] nickname = RACE01_damage_zone_exclusion pos = 0, 0, 0 rotate = 0, 90, 0 shape = ELLIPSOID size = 50000, 1500, 1500 damage = 0.000001 property_flags = 131072
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thx for the example w0dk4
A additional question towards our “hex-experts”, would it be possible to create a hack where you can have a kind of “healing-radiation” ? So that you can set up fields with damage, zero-damage and “healing-areas”.
cheers
CURSOR -
cursor wrote:
thx for the example w0dk4A additional question towards our “hex-experts”, would it be possible to create a hack where you can have a kind of “healing-radiation” ? So that you can set up fields with damage, zero-damage and “healing-areas”.
cheers
CURSORI think this is “hook only” question.
Zone of hostile repair ships with repair guns one of the variants -
HeIIoween wrote:
cursor wrote:
thx for the example w0dk4A additional question towards our “hex-experts”, would it be possible to create a hack where you can have a kind of “healing-radiation” ? So that you can set up fields with damage, zero-damage and “healing-areas”.
cheers
CURSORI think this is “hook only” question.
Zone of hostile repair ships with repair guns one of the variantstrue, could be done via Hook, but TT is running on FLAC. Ok, there are also “repair guns”, but i was thinking if it could be done by a hack of Adoxa maybe. The lastest hacks he did were just so amazing that i could´nt resist to ask.
cheers
CURSOR -
Hmm, well as to Cursor’s question, maybe they could use similar values as the Repair guns… Those use the same structure as regular guns, but deal positive instead of negative damage. Maybe this could be used in a zone too?
Not much of a modder myself, just throwing an idea in.
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Healing plugin - allows negative damage, no radiation alert. As usual, my testing has been minimal, so I hope it works in MP. It still doesn’t allow 0 damage, but you could use a small negative value (removing the alert) instead of a small positive value (keeping the alert).
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AWESOME Adoxa, you made my day, thx a lot.
cheers
CURSOR -
Bugger me… that’s sweet!!
More food for the brain-monster to feed on… Ideas abound…
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@Adoxa are your dreams in С the code?