Hack Request: Emitter-Particle Death Timer
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I’ve noticed this as well. I used to have major slowdown on my older 6600GT when particles were drawn near the screen, before M0tah and I downsized Frank’s textures (your textures really were huge dude ). After that, everything ran fine, until I enabled AA and suddenly effects near the screen shatter the framerate again.
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@Why485 -> Just outa curiosity m8… what did u end up setting the hack too… as i use your fx & have pretty much fallen backwards over all this ^^
and yes… AA is bad… n’k I’ve found it causes big problems with the ENB too (serious FX artifacts buzzing all over the screen) AntiS if far better for FL and im yet to see a severe frame drop yet even at full setting on both my old MSI RX9550 (ATI) or 9500 GT (Nvid).
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Xarian_Prime wrote:
@Why485 -> Just outa curiosity m8… what did u end up setting the hack too… as i use your fx & have pretty much fallen backwards over all this ^^Well you have to keep in mind that I designed the effects pack with the limit in mind. Meaning no matter what you set it to you will not really see any significant difference. Nor will there be any real performance difference either. That said I currently have it set to ten seconds. It’s mostly arbitrary but I figure I won’t have an effect that requires more than a ten second grace period.