Are there any tutorial on server side modding
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As a general rule of thumb, all things equipment/ship related (like stats of weapons and ships, etc.) need to be changed client-side as well as server-side, whereas things like encounters in systems, new character details in exe\mpnewcharacter.ini, and AI loadouts for npcs (like ships\loadouts.ini) can all be safely changed server-side.
mpnewcharacter.fl has the final say in new character creation, so you can set the base and money values in that just that file and it will work fine. For the record, newplayer.fl is the exact same thing for SP (vanilla’s is encoded for some reason, but it does not need to be)
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I need an server-side tutorial too
A the moment i know, that additionally we may:
- change fuses at solararch and shiparch
- change hit points at solararch, shiparch and in weapon_equip
- change position of mission zones (maybe coords of patrols path too)
- change reputation of objects in space (npcs inside - dunno)
- change some stats of weapons
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Also i think, and as FLHook - some Adoxa’s plugins must work at the server-side, healing zone for example
And note, client-server anticheat may kick every player for cheat, because check sum of files are different between server and client.
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i was think on working on a server side patch . for a month i was playing around with it with some sucess and failure. the mod i planned to make is this you start off at the rouge base i forgot the name brain fart i guess. well an outcast female finds your escape pod floating in space and returns you there she gives you a dagger and you have to equip it. now i want to put battle ships and nomad order econters. my question is this i used script files to do this can i stiil use those scrit files xml script?now the player chooses to be a rouge or just leave the base with a neautral rep. what happens is the mod crashes when my ship leaves the rouge base . is vthis because of the mod script? i have to wait to build my xp computer my windows 7 does not work with a error checker.