Hack request - minimum nanobot / battery heal value
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Alrighty, normally Freelancer lets you use a Nanobot or Shield Battery only if a significant portion of that bot/batt’s heal will be applied. In other words, if you only have 12 points of damage to heal, and your Nanobot heals 1000 points of damage, Freelancer will just play the Nanobot sound but not actually use any (since it would be a waste to use 1000 points of heal on only 12 points worth of damage).
However, I’ve been experimenting with a repair balancing of Nanobots and Shield Batteries simply being a one-use fix-all, and limiting ships to merely 1 or 2 full heals. However, because of this minimum repair threshold, you often can not heal because the amount repaired by the Nanobot or Shield Battery is equal to or greater than the ship’s maximum hull/shielding.
So, anyone have any ideas on how to change or just plain remove the minimum heal threshold?
Thanks in advance! You guys rock.
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server.dll 08551C 0.05f = minimum fraction in order to use bat/bot ~adoxa ```You may want to rephrase that for the list. It's the minimum fraction of the bot/bat. If the bot repairs 1000 damage, if up to and including 50 is required, it will not be used.
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Adoxa, you’re seriously the man. You have no idea (well, actually, you probably do ) how useful these hacks have been. I feel guilty making so many requests, but both you and w0dk4 have put a lot of really useful stuff up on that list over the past month alone.
I could probably do better on my end maintaining that list and getting the Wiki up to speed; I’ll do some of that before leaving this weekend for the 4th. Thanks again!