Hack request - items with hit_pts = 0 flash in wireframe
Locked
Speciality Modding
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I hate to be a pain in the ass, but in lieu of w0dk4’s tip of using 0 hit_pts for an item that should never be destroyed (ship-essential equipment that really shouldn’t be damaged, etc.), I’ve discovered the item in question will flash red in the ship’s wireframe view, since the item is at 0 hit points.
Would it be possible to instead have the item in question simply use the same light blue that the regular ship wireframe does, so as to be completely indistinguishable?
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Here’s another approach, removing the item altogether (so make it 00000FE0 to remove the cloak).
freelancer.exe 0E6F1E 00001FE0 = equipment types shown on wireframe ~adoxa 1 - CELightEquip 2 - CEAttachedFX 20 - CEMineDropper 40 - CECounterMeasureDropper 80 - CEGun 100 - CEShield 200 - CEShieldGenerator 400 - CEThruster 800 - CECargoPod 1000 - CECloakingDevice 10000 - CECargo 20000 - CEEngine 40000 - CEPower 80000 - CEScanner 100000 - CETractor 200000 - CERepairDroid 400000 - CEInternalFX 800000 - CETradeLaneEquip 1000000 - CEArmor 1FE0 - CAttachedEquip 1FE3 - CExternalEquip 1FF0000 - CInternalEquip