Mission Script for commodity transportation
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i doubt it is possible to add it to the random missions with hook or multiplayer scripting. the missions are designed to destroy and to destroy and loot. with the source code it could be possible to input additional mission types, maybe even with a plugin but it really is a lot of work diving deeply into the engine.
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my theory goes like this…
A player joins the server and the mulitplayer script starts, but nothing happens untill they meet a certain npc in a certain bar in a certain base.
They are offered the mission via a popup window and they can accept or decline.
I imagine its alot of work to write up a mission but i wouldnt say impossible. -
khayman wrote:
my theory goes like this…A player joins the server and the mulitplayer script starts, but nothing happens untill they meet a certain npc in a certain bar in a certain base.
They are offered the mission via a popup window and they can accept or decline.
I imagine its alot of work to write up a mission but i wouldnt say impossible.Like that thing I saw in Itao Circus with that server mission to save the liner.
Yeah thats a whole lot of work!!! -
There is in content.dll```
loot_item_mission -
HeIIoween wrote:
There is in content.dll```
loot_item_missionCouldn’t that be the “return the lifepod to station xy” mission?
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@Quarks
No. It is only in content.dll.And return loot is in Assasinate_mission