What should transports use?
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You gotta check some tings, and try to be more precise with your postings. You post things directing to different INI files.
Make sure you have :
[EncounterParameters]
nickname = area_trade_transport
filename = missions\encounters\area_trade_transport.iniin your system file.
Next check your faction_prop.ini if indeed
npc_ship = co_alg_ge_large_transport_d5 is added to your faction.
Also check if:
formation = transports, transport_kusari (where kusari can be rheinland as well)
is in this file.
Also make sure you have a fighter entry in this file, because the encounters have fighters in it as well.
npc_ship = co_alg_ge_fighter2_d5
formation = fighters, fighter_basicGo back to your system file if you have this to the zone you want it.
encounter = area_trade_transport, 1, 1.000000
faction = your_faction_name, 1.000000This basicly means that only this faction can exsist at this zone, if you add more encounters devide the 1.00000 between those, and a higher number per faction makes it more likely to have that faction come on earlier.
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thx and i allready understood that about 1.000000
EDIT: i had time 2 make it work…and no it didnt
its for helping me out
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Well, to help you out a bit more info would be useful as you didn’t mention which faction you want to appear. It would help checking out your code then.
So far I can say, check if the transport you want to appear is defined as “class_transport” in the npcships.ini then see if you have a “class_fighter” defined ship at level 5 AND a “class_fighter” defined ship at level 4 as both are needed for this encounter to appear.
If one of those ships is missing, the whole encounter won’t work.