Level Requirements for MP?
-
adoxa wrote:
You should restore each PART 1 mentioned above, otherwise the new change will not be used. It’s not necessary to restore the server edit.Thanks Adoxa, you mean that:
“1D–>00 server.dll 0112A3”
the server.dll still must to edit, or just edit the part1~part5 in freelancer.exe?
-
The server.dll edit at 0112A3 is no longer required, but it doesn’t matter if you leave it in. The two PART 1 edits mentioned in #16 must be reversed (so 07FCE0 is 18 & 0B850E is 05).
Got the equipment (and commodity) anticheat working, just got to sort out the ship.
-
Sure.
Find attached the anticheat - if caught, it will log as “Ship or Equipment not sold on base” and you’ll be kicked, but not banned. As usual, my testing has been minimal; in particular, I haven’t tested it with other anticheat measures (it may be best to load this one last). Couple of points: it only prevents buying, trading and selling are still allowed (well they should be, I didn’t actually test); if you happen to acquire a high-level launcher, you won’t be able to buy its ammo, however FLHook’s autobuy will (should) still work.
-
adoxa wrote:
Sure.Find attached the anticheat - if caught, it will log as “Ship or Equipment not sold on base” and you’ll be kicked, but not banned. As usual, my testing has been minimal; in particular, I haven’t tested it with other anticheat measures (it may be best to load this one last). Couple of points: it only prevents buying, trading and selling are still allowed (well they should be, I didn’t actually test); if you happen to acquire a high-level launcher, you won’t be able to buy its ammo, however FLHook’s autobuy will (should) still work.
MARK.
I will try and setting this after done all the ini editing, and thank you for the job.