Freelancer Crossfire Server
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Crossfire: The Inner Core: Version 1.82
Crossfire in its newest version 1.82 will include many bug fixes that are related to the single player campaign as well as the multiplayer game. You might consider Crossfire the biggest modding project related to all other Freelancer Mods currently outside. Its size is compressed 7 times bigger than the previous version 1.7. Hence you can be sure that it improves graphics, AI and offers an advanced logical extension of the original story and with that a huge compilation of new systems, new alien races to fight, a lot of new ships, hidden data, wrecks, a lot of new guns, ships. Especially for the multiplayer part new quests have been added that are very close to the original story. Dom Kavashs as well as other Dom Alien races, the Ancients are introduced into the mod.Just to spill a figure. There are an overall of 328 bases (in opposite to 197 from vanilla Freelancer and most of them can be docked on) in149 systems (it’s nearly three times as much as vanilla Freelancer has to offer). It is in your choice in which of 78 different ships you can enjoy the Mod. As you might recognize there is a lot more that this Mod has to offer. The above described is just an overview of the new mod. There were hundreds of other smaller and bigger changes. The most important changes were made in effort to increase the server integrity. The bugs have been reduced to a minimum, server crashes are reduced heavily, in-game vulnerabilities have been removed - with that a more fairly and friendly game play has been made available.
Crossfire is on one side a PvP server and on the other side there is much effort to enrol the RP more clearly so PvPs can be integrated into nearly every situation on Crossfire. You can decide to sneak into one of the 4 public role-plays or you just decide to remain a freelancer - it is finally your decision. There are various established Clans to join who enforce the role play and make the game more attractive - just because you are not only enforced to trade - you eventually have to escape from coppers from your smuggling tours or even evade pirates who are greedy after your money. And if that all is not enough for you there is also a side role play where the Alliance Star Fleet fights against the Confederated Strike Force what is considered a political conflict.
To summarize: Crossfire expands the original game in an enormous way. A lot of new add-ons, huge and new systems, improved star spheres, flyable battleships and huge trains, a dynamical universe that changes trade routes and equipment on a daily basis, a downloadable content system, regular events spread over the entire week, widescreen support and so many more things.
So don’t hesitate any longer - give it a try now.
The Crossfire Mod can be downloaded either on our Moddb site or on the SWAT-Portal.
Detailed change log
Category fixes:- Stability improved
- All crash issues fixed
- Planetary zone fixes on custom planets created
- Fixes on NPC spawn behaviour
- Fix of encounter settings
- Fixed to solar object surfaces
- Fixed capital ship turret view positions (Rheinland Battleship, Kusari Battleship, Bretonian Battleship)
- Yakutsk gate rotation fixed
- Reputation of Utopia Battleship fixed
- Dervon freeze issue fixed
- FLMM dll fix applied
- Mines in Omega41 are functional again
- Chimera fixed
- Vfighter fixed
- Venom mk2 fixed
- Minor ship changes and fixes applied
- Sidewinder Station description in Alaska fixed
- Fixed the system display on the universe map
- Sol Warp bouys fixed
- Exhaust of Lagg’s primary thrusters fixed
- Display options for Utopia and Dervon fixed
- Tradelane hard point shifting due to hard coded settings fixed
- Correction of Hades info card
- Dynamic economy activated
- Reactivation of Sol encounters
- Dervon/Ancients exploit fixed
- Rebalances to various ships
- And many other minor fixes
Category add-ons:
- Made alien guns such as Kelyrd or W’ar-sy harder to destroy when mounted on a player ship
- ASF / CSF result system reactivation
- Putting the PX logo to Alaska, UR logo to Nephele, SA logo to Omega 3
- Modifying the SMG logo position to be visible after jumping in Hiruga
- open NY for attacks above level 50
- New nav maps + icons
- Update of CF splash screen
- Mooring ability added
- 13 new cityscapes added
- 37 star spheres recreated
- 51 ships retextured
- 5 stations retextured
- Ranks added
- Rank to LVL 100 are now possible in singleplayer
- Repair buoys added
- Various changes on the SP balance
- Update clans/systems scrolling in the CF launcher
- Background changes in Arena
- Voice fixes for the Vorkuta stations
- And many more improvements
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Have you used a download manager? We know some had problems to download it - but i guess its more likely an ISP or PC disconnect for constant streams. At least a download manager solved the problem for quite a lot (i heard nothing in opposite).
Do yu have any idea why it cancelled? The download at SWAT and MODDB are working. I tried both.
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Huor wrote:
Have you used a download manager? We know some had problems to download it - but i guess its more likely an ISP or PC disconnect for constant streams. At least a download manager solved the problem for quite a lot (i heard nothing in opposite).Do yu have any idea why it cancelled? The download at SWAT and MODDB are working. I tried both.
Not that it is my beer, but a solution might be to offer alternative mirrors - the file in some multilple parts. This could spare some of your players with those problems.
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Is it things like your temporary folder is set to a too small capacity (honestly can’t remember if that used to be an issue only back in the day of IE and win2000 or not).
As for 1.5Gb compressed and 4Gb uncompressed - wtf takes all the space? Which folder of the mod is the biggest?
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Mostly graphics (especially starspheres) and sounds. Here is an overview:
The NPCs can tell the names of most of the new bases and planets or systems (dunno how this is called - NPC voices?). That graphic displays the space for the most advanced graphics enabled. The download also contains the graphics for less good graphics cards (128 MB shared memory). A lot of different starting chracters, 4 cursor sets, 9 different particle colors sets, new intros and manny more.
Thus as we have one package that contains all that its so big. The idea to spilt it into several packages is not bad…. Gonna suggest this.
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useful info, thanks for sharing