Exporting ships
-
Very very very very simple!
1)To get it with texture, You just need a CMP importer for Milkshape, which can import CMP/3DB with the MAT.
You should do everything straight from Milkshape, without any other programs. (3ds Max or Gmax if you want to modify).2)When exporting the MAT with Milkshape, just click on "Update MAT/CMP/3DB, choose 3DB or CMP (depends on what file is the exported model is) and it just puts the texture inside the model file without any seperated MAT file.
*To download the exporters/importers, go to that section in the “Downloads” here.
I hope it helped you!
-
k it imports but exporting turns the object black no texture?
im exporting as 3ds, or lwo, but just comes out either grey or black with no textureswhere is the
"just click on “Update MAT/CMP/3DB, choose 3DB or CMP (depends on what file is the exported model is) and it just puts the texture inside the model file without any seperated MAT file.”
bit
and now i cant import! just locks up worked once dont anymore!, been all day looking trying to get this to work
-
ok it works if i use the files in the freelancer game folder, 1st i copied to a different folder to work on and that just crashes milkshape
right doing me head in now
all i want is export from milkshape into vue desprit
or is there another prog that can load the ship models with textures and export to vue
i have vue desprit 5 and 8
this is what im seeing, when i export in either 3ds or lwo, id does say in both vue progs when loading blah blah.dds is not recognised do i wish to ignore, those must be textures so is there a way to make them part of the file not as seperate
in milkshape
thats vue 5
vue 8
what am i doing wrong or is it just milkshapes exporters just dont work properly
-
matski wrote:
k it imports but exporting turns the object black no texture?
im exporting as 3ds, or lwo, but just comes out either grey or black with no texturesWhen you modify a model, you don’t need texture. It’s pretty complicated… Look, the texture itself doesn’t export to VUE, but the headlines of the materials do stay. If you use an imported model, all you need to do is keep the materials with same name, to have same texture as the rest of the models using same MAT.
just click on "Update MAT/CMP/3DB, choose 3DB or CMP (depends on what file is the exported model is) and it just puts the texture inside the model file without any seperated MAT file.
That is if you exported alredy the CMP/3DB.
BTW maby the 3DB format exported from that program of yours isn’t the same as the format exported from Milkshape plugins.
-
im getting confused here this is the direction i want to go
load milkshape > import model from freelancer folder (cmp file)
save as/export as ….lwo/3ds including textures
file created ###.lwo or ####.3ds
load vue, click load object, select lwo or 3ds file
endup with black object texture less
im not changing/editing anything in milkshape just trying to use it to change file format
is there another prog that will do that inc the textures
as you can guess im new to this, so please be patient
-
I explained you everything I could explain.
No other program then Milkshape can change the format of the model.
If you want to just import it with the texture - impossible.
If you want to change the texture - use Milkshape.
If you want to modify the model - use any other 3D programThis was very short, and if you can’t understand it its your problem.
-
ok heres what i want to do, load some ships into a 3d program, like vue d’esprit so i can make background images
If you want to make background images (only), you’d better make a good position of the ship in ms3d, then shot a screenie, and good luck with ps as you already have both the background and the ship, but i think its much easier way.
I am by no means an expert on vue, but as far as i know 3ds format doesnt support textures, maybe obj could do it im not sure. ( frankly i hope, as i have couple of ships i want to render from ms3d to 3dsmax, but its an other story). -
yep 99 % sorted there
ive mnaged to work out obj files after a lot of searching, i found out why no textures, basically its all in the mtl fil
if you check an mtl file it has the location for the images/files it uses for the texture, this is where it can all go wrong, in my mtl files it included the dds files (mats) which vue and some others dont understand
so
i converted all the dds files (theres only 13) for ships into jpg, but kept them in same folder as the dds
exported obj file from milkshape, created obj and mtl file
edit the mtl file with basic windows text edit, and replaces just the dds part of the line with jpg (you can replace all, very quick), as you want to keep the location etc, becuase thats where you converted to jpg, saves having to type out whole line and replacing etc etc
resaved mtl file
import into vue and VOILA textures included
now the only thing i have to work out now is the “underneath” colours, as the obj file main body colour under the textures “tint” the materiel, which vue seems to ignore, the colours are defo there as when i import the obj back into milkshape or poseray and check the materials it shows them
as i say nearly there
only slight gripe now is, sometimes when i click “import freelancer cmp” in milkshape and select a ship or whatever , most of time it exits out milkshape im lucky if it atucally loads once it has then its obj time
-
only slight gripe now is, sometimes when i click “import freelancer cmp” in milkshape and select a ship or whatever , most of time it exits out milkshape im lucky if it atucally loads once it has then its obj time
In cmp import menu, switch off material/auto search, switch on extract.
Check the third row, if that folder is matching with the proper one where you placed the textures or not. If it doesnt, copy/paste the folder’s path into the importer window. (just click on the current folder’s path and you will see this option below). -
done figured it out why colours not working
becuase i converted the dds files to jpg. the jpg files are not possible to be a little transparent
pngs are
so this is how you convert the ships etc to obj to import to anywhere
1. convert all dds files in the texture folder of freelancer to png files
2. import to milkshape the cmp’s
3. export as obj’s
4. edit the obj mtl file to point to png files, exactly same line as before but change from .dds to .png in the material line (youll see it)
5. import obj into whatever 3d render you have
thats it after 3 days worked it out
then you can do same with the weapons etc