Anyone else still need a SUR generator?
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You too you have issues with sur builder? in conclusion it’s an unusefull program for one reason and one only, this software can’t interpret edges, sadly thing for ultracomplex models.
If you aren’t an expert in UTF Edit you can’t creat very high detailled hitboxes.
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At Nova : Yep…! increadibly horrible… why guys prefer to do things simply when they can doing clomplexes things (ironic).
Why people can’t creat simple softwares who can creat high detailled hitboxes!
Their is for 7 years microsoft release FL and now we haven’t a good hitbox creator… it’s very unbelievable.
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Freestalker.fr wrote:
Why people can’t creat simple softwares who can creat high detailled hitboxes!Alredy done by LS, but the hitbox is not detailed at all. Its great for ships but horrible for stations… If you want it 1:1 to the model, do it by yourself…
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Exactly how do you use SUR Builder? If you design your CMP well, it creates a form-fitting SUR. I’ve just built a station sur (it used some 15 convex parts) and it’s as form-fitting as it can get.
The only drawback is that you are stuck with 18 convex parts. Or some 42 if you decide to go the hard way (I’ve been pushing SUR Builder a bit, using 0.003 to remap the cmp into a 127 parts multi-part cmp, then used 0.004 to build the hitbox for that model - all 127 parts are built, but after part #42 the tool does not add them into the sur file for some reason. I’ve even tried editing scriptlist.txt manually to include the extra meshes, but no luck).
Nevertheless, if 18 convex elements are enough, you can construct them manually, export as CMP (with proper names that match your actual CMP) and use SUR Builder on that. That is, SUR Builder can be used as a capable SUR Exporter, for 18 parts max.
There is nothing wrong with edges in my opinion, it has to do with the way you exported your cmp. It’s simple: 1 convex sur part for 1 cmp part. Unfortunately with CMP Exporter’s 18 parts limit, this puts you at serious limits. You can use trickery with SUR Builder 0.003’s remap cmp option - it has worked for me. The only setback is that if this results in more than 42 parts, only the first 42 are added to the final sur file (even though all the parts have been built), at least according to my tests.
@MiniMe: That’s what I’ve been trying to do in the first place, fooling around with a single-part cmp and having a multi-part sur built (based on milkshape groups). In the end I’ve settled with the cmp remap function; it might just even work - consider my notes in this post - if I could get sur builder to add those other meshes to the final sur file.
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The reason it doesnt work for edges is because it doesnt use them to make the surs. It is built from the points only.
I will re-enable the mesh splitter and upload it later tonight.
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So somebody up to make sur for my bases? Save my mod please
I really dont udrestand how to create normal surs… I use SurBuilder for simple surs for fighters, but i tried a tutorials for complex surs but no result… im in cognitive dissonance when try to do something with sur -
Nova stop whingeing and stop doing it here.
This thread is for sur tools not for sur problems.
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Nova - in the year, you must have learned a lot. It’s never a waste.
You are just young, inexperienced and always in a rush. It has taken us longer to learn the skills we have. You just have to do the time too by keeping on and re-making the surs until you understand it and get it right, like everyone else.
Yes it is frustrating, we all experienced the same.
As I said, there is another thread here for help with sur problems. Go there and you will see a link to my simpler tutorial, which works every time as long as you follow it exactly.
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LancerSolurus wrote:
The reason it doesnt work for edges is because it doesnt use them to make the surs. It is built from the points only.I will re-enable the mesh splitter and upload it later tonight.
Hmmm…. an example of how easy it is to keep an idiot (ST) in suspense…??? :roll:
LS - you really must learn to keep your promises!
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You mean this?
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Wow, thanks so much, LS. I for one love using your sur builder and found it makes amazing surs if you use the multi-part mode.
Thanks for this!
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Thanks LS.
Can you please clarify for me on how to use Sur Builder to make a sur from several failed runs as you mentioned?
And on this thought, could this method be used to add a shield bubble to a ship, by making a sur bubble sur in Sur Builder, and adding it to a ship sur run?
Or have I got it all wrong (wouldn’t be surprised)?
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1 - Create the first sur, if any are missed, select the second folder
2 - Build the sur again using different settings
3 - As you get missing parts, copy just those parts into the first folder
4 - Once you get every piece, reselect the first folder and click ‘Build Sur’, it will pull every file in there to build your surAs far as making a shield bubble, why not add a bubble to your model as a separate group. Then create a sur for it, then simply delete the sphere before adding it to your mod. That may work (shot in the dark).
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it will even work, LS, though in any case the shield bubble wouldn’t disappear when shield is gone. the shield bubble seems to have a special format and only to function if the spaceship is defined as FIGHTER class. if its part of the regular sur, it will be there always.
besides, if you don’t want to see your (mesh)bubble ingame, why should you have a vmeshlibrary in the cmp in your mod, that contains it? waste of hard disc space imo. -
LS - I used Sur Builder in the past few days to make new surs for several ships - all fail in testing, 10 minutes+ of continually blasting the same single ship type and FL Server crashes.
I have confirmed these as sur problems by replacing the sur for the same ship with a vanilla liberty elite sur and ran that for over 12 hours without any crash or failure. I test by giving the ship to hostile NPCs and they get blasted as they attack my ship base (the huge TCS Midway). I observe from above in my Excalibur but changed it for a vanilla Corsair Titan after two crashes, to be sure it was not the Excalibur causing the problem. It wasn’t, but I kept using the Titan to be certain.
I am very disappointed and frustrated, because I don’t understand why. The surs look splendid - of course when one is generated badly it’s immediately obvious and I changed the settings until I got good ones (Type 2/Type1, multi part, duplicate radius 0.1 (assuming MilkShape units, this is not clear?).
I tried all combinations. One ship was generating wild surs on one wing and I fixed that model, easy to do.
But no sur worked past 20 minutes, the FL Server crashed each time.
No messages in FLSpit/FLSpew.
No messages in fl-server-errors.log apart from one for when I removed an asteroid zone in the system for troubleshooting but didn’t remove the [Asteroids] section - so at least we know the message log is working, but none of the crashes left any message.
I don’t know if there is a way to get FLServer messages at the time of death?
By the way, is there a way to get Sur Builder to release memory when it is killed? I need to restart every time to get back the memory after using Sur Builder.