How can I remove/disable Anti-cheat when playing online LAN and Multiplayer?
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Update 1.1 was supposed to improve the cheat protection abilities of FL but other than not installing that update, there’s not much you can do to reduce cheat protection in vanilla FL. What specifically are you trying to allow?
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@ robocop
I want to change the starting money, place/planet, and ship when you will create a new character.
So how can I disable this anti-cheat?
I will play only at LAN server and I will not use it on Internet server.
And will make my own private server so that my friends and I are the players that will only play on that server.
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@ Gisteron
I only tried to changed the file ( newcharacter.ini ).
But I didn’t change anything to the ( mpnewcharacter.fl ). Cause I didn’t know how to open it.
( " " " What program should I use to open the file extension ( .fl )? " " " )
So after I changed the starting money, ship, and place at the ( newcharacter.ini ), at the Selection NEW CHARACTER, after I typed my name and press enter/accept, a window will pop-up which tells that I can’t connect and the name I typed is already in use. I just want to tell this to you. Maybe because I didn’t also change the ( mpnewcharacter.fl ) file, right?
So maybe I need to changed something at the ( mpnewcharacter.fl ). Hopefully if I changed this file, it will run smoothly and accept it, right?
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concretely this fl file is not encoded and therefore can be opened with any text editor. unfortunately i don’t understand how the problem you have could occur… there is nothing wrong with this method if you do it correctly ofc. (e.g. the loadout fits to the hardpoints of the spaceship etc.)
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Or you can just use this handy dandy old timey mod
http://the-starport.net/freelancer/download/singlefile.php?cid=5&lid=2048
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@ Gisteron
((( I just want to tell you that I am playing the MOD Freeworlds - Tides of War )))
These were the only things I changed for the newcharacter.ini :
( newcharacter.ini )
[Pilot]
nickname = trent
body = trent
comm = trent
voice = trent_voice
body.anim = Sc_MLBODY_STND_000LV_A_31
thumb = interface\intro\objects\MULTI_blackdragonmale.3db
comm.anim = Sc_comm_body_unfold_female, Sc_headCOM
;
[Package]
nickname = start_ship < –-------- I changed this to any ship I want.
strid_name = 11051
strid_desc = 11551
ship = tug
loadout = start_loadout
money = 50000 < ----------- I changed this to 500,000,000.
;
[Faction]
nickname = new_player
rep_group = fc_gc_grp
base = CR01_Start_Base < –- I changed this to any planet/base.
Package = start_ship < ---- I changed this to any ship I want.
Pilot = trentAnd the last file which I didn’t change anything yet. Cause I didn’t know what should I change here. Cause I compared this to the original file of the Freelancer game and the Freeworlds-TOW MOD game.
So I compared 3 files of ( mpnewcharacter.fl ). Which the 3rd one is my modified file.
I made backups for sure.
( mpnewcharacter.fl )
[Player]
name = %%NAME%%
;initial_rep = gd_z_grp
rank = 0money = %%MONEY%%
;voice = %%VOICE%%
;All must be Trent!
voice = trent_voicecom_body = 3144214861
com_head = 2223155968
com_lefthand = 2479975689
com_righthand = 2264565644
body = pi_orillion_body
head = 2223155968
lefthand = 2479975689
righthand = 2264565644system = CR01
base = CR01_Start_Basehouse = 0.91, li_n_grp
house = 0.91, li_lsf_grp
house = 0.91, li_p_grp
house = 0.91, br_n_grp
house = 0.91, br_p_grp
house = 0.91, ku_n_grp
house = 0.91, ku_p_grp
house = 0.91, rh_n_grp
house = 0.91, rh_p_grp
house = 0.91, co_alg_grp
house = 0.91, co_be_grp
house = 0.91, br_m_grp
house = 0.91, co_nws_grp
house = 0.91, co_hsp_grp
house = 0.91, co_ic_grp
house = 0.91, co_khc_grp
house = 0.91, co_kt_grp
house = 0.91, rh_m_grp
house = 0.91, co_me_grp
house = 0.91, co_ni_grp
house = 0.91, co_os_grp
house = 0.91, co_rs_grp
house = 0.91, co_shi_grp
house = 0.91, co_ss_grp
house = 0.91, co_ti_grp
house = 0.91, co_vr_grp
house = 0.91, fc_bd_grp
house = 0.91, fc_b_grp
house = 0.91, fc_c_grp
house = 0.91, fc_fa_grp
house = 0.91, fc_g_grp ;pvp
house = 0.91, fc_gc_grp
house = 0.91, fc_h_grp
house = 0.91, fc_j_grp
house = 0.91, fc_lh_grp
house = 0.91, fc_lr_grp
house = 0.91, fc_lwb_grp
house = 0.91, fc_m_grp
house = 0.91, fc_ou_grp
house = 0.91, fc_rh_grp
house = 0.91, fc_or_grp
house = 0.91, fc_u_grp
house = 0.91, fc_x_grp
house = 0.91, gd_gm_grp
house = 0.91, fc_uk_grp
house = 0.91, fc_ln_grp
house = 0.91, fc_kn_grp
house = 0.91, fc_rn_grp
house = 0.91, fc_ouk_grp
house = 0.91, fc_q_grp
house = 0.91, fc_f_grp
house = 0.91, gd_im_grp
house = 0.91, gd_z_grp
house = 0.91, gd_bh_grp
house = 0.91, em_n_grp
house = 0.91, em_p_grp
house = 0.91, nr_n_grp
house = 0.91, hu_n_grp
house = 0.91, fc_pb_grp
house = 0.91, fc_hul_grp
house = 0.91, co_cec_grp
house = 0.91, cr_p_grp
house = 0.91, cr_n_grp
house = 0.91, cc_pi_grp
house = -0.91, fc_n_grp ;nexus staff
house = -0.91, si_rk_grp ;Ssi-Ruuk%%PACKAGE%%
So what changes should I do to this file ( mpnewcharacter.fl )?
Was there also an error to the file ( newcharacter.ini ) that I changed?
I changed the file newcharacter.ini, right? Then when I am going to play, an error will occur and tells that I cannot connect to the net and the name that I typed is already in use.
Help me.
Thanks.
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dunno whether you host your server yourself… if you are connecting to a foreign server this might be caused by really the cheat detection (as the server machine has different files from yours). if its your own server running on the same machine, the error should not be occuring at all. another problems is: make sure your starting location does exist (the very nickname from first to last byte). to change the ship you’d have to edit the ship and loadout values of [package], not the nickname: the nickname is only needed to be refered to in [faction].
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Is there a completely un-edited version of mpnewcharacter.fl file to be pasted up? I get the feeling that’s been altered, and I have no FL Copy here, and my memory is real fuzzy.
Been a while - but some pointers about what you posted. I may be wrong, it has been YEARS since I looked at this file. At least 5, maybe 6 or even 7…
As for
[Pilot]
nickname = trent
body = trent
comm = trent
voice = trent_voice
body.anim = Sc_MLBODY_STND_000LV_A_31
thumb = interface\intro\objects\MULTI_blackdragonmale.3db
comm.anim = Sc_comm_body_unfold_female, Sc_headCOM
;
[Package]
nickname = start_ship ;< – this is the nickname, doesn’t matter what you call it.
strid_name = 11051
strid_desc = 11551
ship = tug ;<-- corresponding to a ship hull from shiparch.ini
loadout = start_loadout; <-- loadout from loadouts.ini file for ship
money = 50000 ;< – amount of money this “package” comes with. Alter for this package to give the character more money
;
[Faction]
nickname = new_player
rep_group = fc_gc_grp ;<– rep grp player gains from memory.
base = CR01_Start_Base ;< — nickname of base, from universe.ini is it?
Package = start_ship ;< – this should match a [Package] nickname within this file (such as entry above). Never thought to test whether goods.ini nicknames of packages works too…
Pilot = trent ; <-- matches nickname for [Pilot] entry of this fileas for
wasabitoy wrote:
@ robocop
So what does this ( server operator 2 ) do?
You just gave the .html but there was no description.
Server Operator 2 is a mod that allows, via FLMM, the server admin to set the starting ship, location, price, faction alignment, nomad invasions, AI having regen batteries and bots (or either) and capships encounters (I think).
However, it will only work (some of the options) for VANILLA Freelancer. The options it is set to have will not correspond to total conversions… so Li01_01_base may no longer exist, and nor may the starting ship of ge_starflier or whatever it’s called, and the corresponding mp_loadout (or whatever it’s called) so it is not advised to use this unless you have normal FL or a mod derived from it (one which at least has the ships in the shiparch and the bases - I think it adds correct loadouts for the ship you choose to start).
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What Chips said. It works only with a vanilla install of FL.
Chips, thanks again for that mod.
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@ Chips & @ Gisteron
Stupid of me - I was wrong that I put any ships at the wrong section:
So that is why it didn’t work. Cause I was in a hurry that time.
[Pilot]
nickname = trent
body = trent
comm = trent
voice = trent_voice
body.anim = Sc_MLBODY_STND_000LV_A_31
thumb = interface\intro\objects\MULTI_blackdragonmale.3db
comm.anim = Sc_comm_body_unfold_female, Sc_headCOM
;
[Package]
nickname = start_ship < –-------- I was wrong to changed this. HEHE!
strid_name = 11051
strid_desc = 11551
ship = tug < ----------------- IT SHOULD BE HERE. I was wrong.
loadout = start_loadout
money = 50000
;
[Faction]
nickname = new_player
rep_group = fc_gc_grp
base = CR01_Start_Base
Package = start_ship < –-- I was also wrong to changed this.
Pilot = trent( @ Chips )
I will post the original ( mpnewcharater.fl ) later. Cause I am not at home right now.
I changed the money and altered it to 500,000,000. And it worked at the NEW CHARACTER on the list. But when I am on the game or started the game, the money or credits is still 50K.
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@ Chips
This is the original file from Freelancer of the ( mpnewcharacter.fl ).
I’ll be waiting for you to reply.
And also to the " How NPCs can be added back again at the game ".
Please help me.
Thanks.
[Player]
name = %%NAME%%
;initial_rep = %%FACTION%%
rank = 0money = %%MONEY%%
;voice = %%VOICE%%
;All must be Trent!
voice = trent_voicecostume = %%BASE_COSTUME%%
com_costume = %%COMM_COSTUME%%system = %%HOME_SYSTEM%%
base = %%HOME_BASE%%house = 0.91, li_n_grp
house = 0.91, li_lsf_grp
house = 0.65, li_p_grp
house = 0, br_n_grp
house = 0, br_p_grp
house = 0, ku_n_grp
house = 0, ku_p_grp
house = 0, rh_n_grp
house = 0, rh_p_grp
house = 0, co_alg_grp
house = 0, co_be_grp
house = 0, br_m_grp
house = 0, co_nws_grp
house = 0, co_hsp_grp
house = 0.65, co_ic_grp
house = -0.3, co_khc_grp
house = -0.3, co_kt_grp
house = 0, rh_m_grp
house = 0.65, co_me_grp
house = 0.65, co_ni_grp
house = 0, co_os_grp
house = -0.3, co_rs_grp
house = -0.3, co_shi_grp
house = 0.65, co_ss_grp
house = 0, co_ti_grp
house = 0.65, co_vr_grp
house = -0.3, fc_bd_grp
house = -0.3, fc_b_grp
house = -0.65, fc_c_grp
house = -0.3, fc_fa_grp
house = -0.3, fc_g_grp
house = -0.3, fc_gc_grp
house = -0.3, fc_h_grp
house = -0.3, fc_j_grp
house = -0.65, fc_lh_grp
house = -0.65, fc_lr_grp
house = -0.3, fc_lwb_grp
house = -0.65, fc_m_grp
house = -0.65, fc_ou_grp
house = -0.65, fc_rh_grp
house = 0, fc_or_grp
house = -0.65, fc_u_grp
house = -0.65, fc_x_grp
house = 0, gd_gm_grp
house = 0, fc_uk_grp
house = -0.65, fc_n_grp
house = -0.65, fc_ln_grp
house = -0.65, fc_kn_grp
house = -0.65, fc_rn_grp
house = 0, fc_ouk_grp
house = 0, fc_q_grp
house = 0, fc_f_grp
house = 0, gd_im_grp
house = 0, gd_z_grp
house = -0.3, gd_bh_grp;Li02
visit = 2745692751,1
;Li03
visit = 2208818767,1
;Li04
visit = 2745633359,1
;Br01
visit = 2945966082,1
;Br02
visit = 2409077762,1
;Br03
visit = 2945943554,1
;Br04
visit = 2409063426,1
;Br05
visit = 2945937410,1
;Br06
visit = 2409040898,1
;Rh01
visit = 2281145474,1
;Rh02
visit = 2818046082,1
;Rh03
visit = 2281172098,1
;Rh04
visit = 2817982594,1
;Rh05
visit = 2281116802,1
;Ku01
visit = 3013596745,1
;Ku02
visit = 2476714569,1
;Ku03
Visit = 3013590601,1
;Ku04
visit = 2476692041,1
;Ku05
visit = 3013559881,1
;Iw01
visit = 3146760779,1
;Iw02
visit = 2609888843,1
;Iw03
visit = 3146754635,1
;Iw04
visit = 2609858123,1
;Iw05
visit = 3146732107,1
;Iw06
visit = 2609851979,1%%PACKAGE%%
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@ Chips
I finally did it!!!
Hehe!
Don’t bother this topic anymore cause I already made it to run/execute at the game by using LAN multiplayer via private server.
Thanks for your help and also to the people who replied.
Thank you.
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COMMAND LINE: PROCESSING……
COMMAND LINE: TERMINATING_TOPIC_IN_PROGRESS…
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HEHE!!!