Save converter
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I forgot all about this, until recently when I was messing around.
I don’t know whether other applications give similar functionality, but between versions of Evolutions we often made some changes to the available items a user may have.
To prevent issues for server admins that this would cause, Accushot programmed up a little application - the save converter. It is for download here, but misses a description.
Essentially the save converter allows you to specify what to search the servers character files for and remove. So, an example is:
[Operation]
Type = RemoveEquip
Var1 = NOMAD_TURRET01_MARK01
Var2 = 2000[Operation]
Type = RemoveReplaceEquip
Var1 = TE_FIGHTER_POWER03
Var2 = GE_FIGHTER_POWER01The operation is to remove equipment from the players ship (if it exists) and renumerate them by 2000 credits, or replace with another item.
This is removing a reference to a wreck (visited, known, whatever)
[Operation]
Type = RemoveObject
Var1 = FP7_LSF_SUPRISE_LIBERATOR_WRECKThis is stripping a hardpoint of a specific ship (I think).
[Operation]
Type = RemoveHardpoint
Var1 = HpNew03
Var2 = player_li_elite3Putting stuff onto a hardpoint.
[Operation]
Type = AddEquipmentToHp
Var1 = RAVEN
Var2 = HpThruster02
Var3 = INVIS_THRUSTERThe thing is you put all this into a single file (an example is included in the download) in one go, so it runs once and performs a large number of changes. I think our script replaced items on about 18 ships, removed lots of items and locations - all very quickly. It also backs up the files before carrying out changes too.
Just thought that as mods evolve over time, such functionality to mass convert player files accordingly may be useful if something doesn’t already do it, and people may not be aware of this application!
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Thanks, that might be useful.