Milkshape & Plugins - Latest/Best versions and where to get them
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adoxa wrote:
This was just supposed to be a quick update - I doubt I’ll be doing any more work on it (you all kept telling me how good 1.1 was, I guess those rose-colored glasses can come off now :)). …adoxa - v1.1 is all we had, it generated good surs sometimes. Yes it has its limitations, and many people could not understand how to use it and got it wrong because they didn’t put in the time to learn it. And some times it produced bad surs and we could not see why.
For my part I am disappointed again, that you won’t do more development on this version 1.3, but in any case very many thanks for doing this part, it is already more useful.
If you relent (hint), for example to remove the 18 groups limit, I will be jumping for joy again, because we can get round the.cmp exporter 18-group limit by using the .cmp “grafting” process.
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Well, this is a surprise.
I think I’m seeing things!
After importing my new test sur for the Brakiri Avioki, I thought I saw group names had been deciphered. Very nice!
But when I imported it again a while later, there were only hashcodes and not group names!
I retried several times but still got only hashcodes!
Luckily I had taken a screenshot of the first import or I would have doubted my sanity!
adoxa, can you explain please? I used your Sur importer for all imports.
Both screenshots are attached.
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Found it - I had renamed the sur file. The .cmp file for the same ship was in the same folder, I renamed the .cmp to match the .sur and the group names came back.
I’ve not seen this nice feature of your sur exporter documented though?
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It was added as part of v1.2. I snuck it into the readme:
NOTES
The NameCRC::GenerateName() function creates a mesh name based on the mesh number and CRC code. If the CRC code is not in the lookup table or related CMP file, the hex code will be used as the name - eg. S2_12345678.
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I started this thread 9 months ago, but it’s only now I finally get into installing the program and all the plugins.
Which brings me to the question: there’s a 3db exporter, so shouldn’t we also need a 3db importer?
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Moonhead wrote:
I started this thread 9 months ago, but it’s only now I finally get into installing the program and all the plugins.Which brings me to the question: there’s a 3db exporter, so shouldn’t we also need a 3db importer?
I believe the .cmp importers double as .3db importers.
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Sushi wrote:
Moonhead wrote:
I started this thread 9 months ago, but it’s only now I finally get into installing the program and all the plugins.Which brings me to the question: there’s a 3db exporter, so shouldn’t we also need a 3db importer?
I believe the .cmp importers double as .3db importers.
Cool.
I also hope the .CMP exporter doubles as .3db exporter, because I just discovered that in my .3db exporter filem, there are the files of the /SUR exporter. I guess I screwed up when I was downloading all that stuff. And the EOA site, where it is hosted, is down
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The first post was updated with a new link to the .3DB exporter, thanks to Thaddeus.
I will now attach the .MAT exporter so I can update the link to that one as well.
I’m thinking of zipping the entire bunch of MilkShape plugins, so people can just download all-of-them at once. But this will have to wait until I get better in using them, so that I know if they actually work (maybe some of them need to be other versions, etc.)
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Using Ms3d version 1.84, I have these plugins:
CMP Import 2.7
CMP Export 0.2
Edit: I have had issues w/CMP Export 0.3 which is why I use 0.2.
Mat Export 0.1
Convex Tool (whichever has the settings window for max verts and size)
Sur Importer Ver unknown
Since the objtosurconverter app came out, I have no need for the sur exporter, but I have it in one of my versions of ms3d (1.7.0 or 1.7.2, not 1.8.4)All using XP w/SP3.
Fus
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adoxa’s 1.3 SUR exporter works great! It even exports boxes around the hardpoints like Vanilla ships have (does 1.1 do that?). My only grip is that the angles of the hardpoints are sometimes off. For instance, I have a rear facing turret, but the exporter creates the turret hitbox facing forward.
Is adoxa still around? He hasn’t posted for a while now. If he is, I’m hoping he can fix that small thing. Other than that, though, it works great.
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Hi, Could you reupload SUR Exporter 1.3, because Adoxa’s website is offline? Thank you
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MilkShape v1.8.5 beta 2 and its SDK are available at:
And a Boolean operations tool for MilkShape here:
http://www.chumba.ch/chumbalum-soft/forum/showthread.php?t=19881
NOTE: To use the tools, they are under the Edit… menu.
You need to disable “Delete Operands” or it will cause a crash. All three functions work OK with two simple shapes (sphere and box). -
That post is in the senior area.
http://the-starport.net/freelancer/download/singlefile.php?cid=5&lid=1649 -
The link is to the EOA site, and it looks like it (the EOA site) has gone again.
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For people with dementia