New Freelancer fan project
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Yeah, that’s also an advantage when using the UDK.
Generally I think this has lots of potential. However, it might be better to go at it a little differently and first look at how Freelancer works exactly (the technical aspects) and then determine what could be improved and how. Now I’m not talking about gameplay improvements here per se, mainly the stuff that’s going on in the background: The way data is read from files and the whole file structure itself, the way data is stored in files, etc.
Also it’s important to not set the goal too high. It’d be totally fine (in fact, already outstandingly great) if the FL features and gameplay could be replicated. Other stuff like the walking around in person is nice and all but not stuff that should be considered at this stage.
EDIT: I checked and without a license you can’t use C++ with the UDK.
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What about the quake engine?
However, I don’t really know much about it but thought I simple throw it into the room.
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FriendlyFire wrote:
As far as I know, Unity is very… peculiar. A lot of the work is done in a GUI, it uses scripting languages like JavaScript or VM-based like C#, etc. Porting it to anything else would be rather difficult, since it tends to do a lot for you.At least, that’s what I gathered last time I poked at it.
Friendly what does mean vm based?
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No Quake SDK? Did you check under “ID Tech 3”?
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Quake is C. You don’t want to deal with Quake.
@Hello: Virtual Machine, like the JVM for Java. Most JavaScript engines are also VM-based by now.