[Freelancer Mod News]Freeworlds: Tides of War - Normal and Specular Mapping
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Now that is a thing of beauty make no mistake. It’s funny how you raise this subject now, as with the ELITE ships i converted, i have a full set of bump maps, specular maps and probably road maps as well and i know how those ships should look, but am limited by the FL game engine. Truly awesome work guys.
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Excellent work! I need to jump on the deferred rending bandwagon so I can have that many lights without the frame rate lag (forward shading sucks at multiple lights).
Here is an excellent normal mapping program, you can make them from photos or height maps, I use it exclusively for mapping normal maps in GE….
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Gisteron wrote:
sorry, m8, the topic name sounded so exciting, didn’t bother to read firstYour speak the actions of a great many people lmfao XD