Mat/cmp error?
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it is important, that each hardpoint name appears only once in the whole cmp file. a utf editor might help you out. ofc, you have to point your shiparch to use the right harpoints etc.
also, ofc, make sure you have your latest cmp in the game directory and not only in your mod development folderto you, too, in general - our search function is just fine, its only not too fast to get used to. give it a try, mate.
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Iāve had this problem with hardpoints myself, but only whilst using win7. I think youāll find that the file has become write protected and thereās not a damned thing you can do to change it. It will appear that you are editing the hardpoints in Hardcmp, but when you run freelancer you find they havenāt changed at all. Donāt expect FLMM to play ball 100% of the time on win7, it does cause unexpected little problems like this from time to time.
In the end I decided to setup a dual boot so I could muck about with modding on XP, no more headaches.