Factions = War
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So I would like to have all the factions going at war with one another so its total chaos when the game begins.
From what I know I have to edit these 2 files and make the values negative.
empathy.ini
initialworld.iniJust want to make sure I am doing the right thing here, grabbed this from the first file:
[RepChangeEffects]
group = ku_p_grp
event = object_destruction, -0.040000
event = random_mission_success, 0.090000
event = random_mission_failure, -0.080000
event = random_mission_abortion, -0.010000
empathy_rate = li_n_grp, -0.100000
empathy_rate = li_lsf_grp, -0.100000
empathy_rate = li_p_grp, -0.100000
empathy_rate = br_n_grp, -0.150000
empathy_rate = br_p_grp, -0.150000
empathy_rate = ku_n_grp, 0.300000
empathy_rate = rh_n_grp, 0.100000
empathy_rate = rh_p_grp, 0.100000
empathy_rate = co_shi_grp, 0.350000
empathy_rate = co_khc_grp, 0Which part am I actually turning negative? Is it this for example from above:
empathy_rate = rh_n_grp, 0.100000 ```to
empathy_rate = rh_n_grp, -0.100000
Or it it something else? And in the initialworld.ini file where do I change to negative in there? Any help is greatly appreciated. Thanks
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First of all, empathy.ini is only how to get player’s reputaion with other factions to change (you should have guessed it from the headline “RepChangeEffect” ) , so all you need is initialworld.ini if you want to change rep between factions.
What you need to change is the “rep = №, faction_name” entry under the “[Group]” headline. The parameters for № are: 0.65 + = ally, 0.64-0 = neutral, -0.65 - = hostile. More or less then 1.0 will probably be ignored (I didn’t try yet).
Good luck. -
Making all factions hostile to one another will bring you chaos in more ways than you can imagine!
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Gisteron wrote:
or lower. you can go down to -1.0, if you want to make sure that e.g. even npc’s with a low rank attack high rank units.Is thats realy a value to get npcs attacking higher ranked ones or will just the pilot setting decide this?
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What I want to do here is have the majority of factions all hating each other and fighting everything and basically when you start there is a war going on, sure a few scattered bases will be neutral but other than that, alot of fighting/
I wanted to add flavor to the game by having more fighting going on rather than mission this or mission that.
So in the initialworld.ini this is the first group:
[Group] nickname = li_n_grp ids_name = 196846 ids_info = 503707 ids_short_name = 196895 rep = 0.91, li_n_grp rep = 0.91, li_lsf_grp rep = 0.91, li_p_grp rep = 0.65, br_n_grp rep = 0.65, br_p_grp rep = 0, ku_n_grp rep = 0, ku_p_grp rep = -0.65, rh_n_grp rep = -0.65, rh_p_grp rep = 0.65, co_alg_grp rep = 0.65, co_be_grp rep = 0.65, br_m_grp rep = 0.65, co_nws_grp rep = 0.91, co_hsp_grp rep = 0.91, co_ic_grp rep = 0, co_khc_grp rep = 0.65, co_kt_grp rep = 0, rh_m_grp rep = 0.91, co_me_grp rep = 0.91, co_ni_grp rep = 0.91, co_os_grp rep = 0.65, co_rs_grp rep = 0.65, co_shi_grp rep = 0.91, co_ss_grp rep = 0.65, co_ti_grp rep = 0.91, co_vr_grp rep = 0, fc_bd_grp rep = 0, fc_b_grp rep = -0.65, fc_c_grp rep = 0, fc_fa_grp rep = 0, fc_g_grp rep = 0, fc_gc_grp rep = 0, fc_h_grp rep = 0, fc_j_grp rep = -0.65, fc_lh_grp rep = -0.65, fc_lr_grp rep = 0, fc_lwb_grp rep = 0, fc_m_grp rep = -0.65, fc_ou_grp rep = 0, fc_rh_grp rep = -0.3, fc_or_grp rep = -0.65, fc_u_grp rep = -0.65, fc_x_grp rep = 0, gd_gm_grp rep = 0, fc_uk_grp rep = -0.65, fc_n_grp rep = 0, fc_ln_grp rep = 0, fc_kn_grp rep = 0, fc_rn_grp rep = 0, fc_ouk_grp rep = 0, fc_q_grp rep = 0, fc_f_grp rep = 0, gd_im_grp rep = 0, gd_z_grp rep = 0, gd_bh_grp rep = 0.91, li_n_guardian rep = 0, li_p_guardian rep = 0, br_n_guardian rep = 0, br_p_guardian rep = 0, ku_n_guardian rep = 0, ku_p_guardian rep = 0, rh_n_guardian rep = 0, rh_p_guardian rep = 0, fc_c_guardian rep = 0, fc_ou_guardian rep = 0, fc_rh_guardian rep = 0, fc_bd_guardian rep = 0, fc_j_guardian rep = 0, fc_h_guardian rep = 0, fc_m_guardian rep = 0, fc_x_guardian rep = 0, fc_b_guardian rep = 0, fc_g_guardian rep = 0, fc_lh_guardian rep = 0, fc_u_guardian rep = 0, fc_gc_guardian rep = 0, fc_lwb_guardian rep = 0, fc_fa_guardian rep = 0, fc_lr_guardian rep = 0, fc_or_guardian rep = 0, gd_gm_guardian rep = 0, gd_im_guardian rep = 0, gd_z_guardian rep = 0, gd_bh_guardian rep = 0, fc_admin rep = 0, fc_neutral rep = 0, fc_freelancer rep = -0.65, fc_wild rep = -0.65, fc_phantom rep = -0.65, fc_n_guardian rep = 0, ga_n_grp rep = 0, ga_p_grp rep = 0, ga_council_grp rep = 0, ga_gms_grp rep = 0, ga_efl_grp rep = 0, ga_idf_grp rep = 0, fc_maquis_grp rep = 0, fc_corse_grp rep = 0, fc_brigands_grp
Am I right in believing that changing the 0 to -0.65 will result in my reputation with that group will be hostile? Some of them seem to already be -0.65.
Any more info is great, thank you
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Thats what I told you, youre doing right but it doesn’t work only from 1 side! You have to make each faction hostile to each other, because if one is hostile and the other is neutral, they might not attack each other. It won’t be so exciting to go over every faction and change it, trust me.
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jf3000 wrote:
Am I right in believing that changing the 0 to -0.65 will result in my reputation with that group will be hostile? Some of them seem to already be -0.65.Do you want them to be hostile to you or th the other factions? In the first case you have to change the values in exe\mpnewcharacter.fl for multiplayer, for singleplayer it is in exe\newplayer.fl Although these values might be changed by the story in singleplayer. Remember to start a new game afterwards! If the othe is what you want to get, follow the instructions the others gave.
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I worked it out, with the aid of several programmers and a few hundreds dollars, a script has now been written so everytime a new game is loaded, freelancer will immediately go to war with every other faction, included in the war also are large battlecruisers which randonly deploy over certain areas and release vase amounts of enemy ships.
I am thinking of deploying this as a mod as the game play totally changes to Hunt The Hunted.
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jf3000 wrote:
I worked it out, with the aid of several programmers and a few hundreds dollars.lolwut?
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Wow, where were you when I wrote all of those utilities for FL