Cargo Expansion Upgrade
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Broken Bonds is going to include a couple train-type cargo ships, and I’d like to make it so you buy just the forward section, and buy the trailing sections separately, rather than having a separate ship type for each train. For example, you’d buy the ship, then shell out some credits for the first cargo section. Later on, you’ve got some money and want to expand, so instead of selling the entire ship, you just dump the cargo section, and buy the next longer one.
Now, from my searches here on the subject, it seems that the only way to do this is with a FLHook plugin. I also saw that it was on a few folks’ to-do lists, albeit fairly low.
My question here is, what’s the status of the development of such a plugin? Or, is there a non-FLHook way of accomplishing this after all?
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Don’t think this is possible… not without coding in a hard point to connect the “train car” to, and even if you put the hard point on each ship, I still don’t know how you can assign cargo space to equipment…
You could always just play Darkstar One to accomplish this “train” feat…
if you want more cargo space for your ship, find data\ships\shiparch.ini and run it through Bini to decompile it to readable text. Rename the orig ini and then rename the readable text file to shiparch.ini. Open up the readable text file and adjust the hold_size properties of w/e ships you want…
Example (increase starting ship to have 200 cargo instead of 20):
[Ship] ids_name = 237015 ... nickname = ge_fighter ... hold_size = 20 ...
change to:
[Ship] ids_name = 237015 ... nickname = ge_fighter ... hold_size = 200 ...
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HeIIoween wrote:
http://sourceforge.net/projects/kosacid/files/FLHook Plugin 2.0.0/CargoPod_2.0.0_Plugin.zip/downloadMay anyone can tell me how to use this plugin?
Thanks for your help.
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Just guessing here:
[CargoPod] gd_z_turret01_mark01=1000 shield01_mark05_fr=500
1. entry = ur piece of equipment
2. entry = the amount of cargohold it adds to the ship, while equipeddont have time to test it rightnow but just try and report what it does
(im very interested in implementing smth like that aswell. buying a “naked” train and need to extend the cargohold, which can be shoot of (like on the npcs) would be very cool. AFAIK 88Flak & Diso are tryin to do smth like that (just only for the outer ship costumization)) -
As needed it works well.
What to take on note - cargopod destruction. -
Try to kill player’s cargopods - cargo must go directly into your hold
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I mean it is the plugin what you want, but need to check it in multiplayer when one player shoot at the cargopod of other player.
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HeIIoween wrote:
I mean it is the plugin what you want, but need to check it in multiplayer when one player shoot at the cargopod of other player.Let’s me translate it, others please ignore.
HeIIoween: Try to kill player’s cargopods - cargo must go directly into your hold
试着杀掉玩家的挂仓,货物必须直接进入你的货舱
HeIIoween: I mean it is the plugin what you want, but need to check it in multiplayer when one player shoot at the cargopod of other player.
我说的是你想要的那个插件,但是需要在多人游戏中让一个玩家射击另一个玩家的挂仓来测试它。
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@HeIIoween:
Thanks for your reply.
Sorry for my stupid language, let me explain what I mean:
I’m looking for a plugin to add the ships cargo hold size, its can be buy of item and its can be equipment to player ship, if my ships cargo hold is 20, then when I was buy the item and equipment the item, it can be add my ships cargo hold to the item setting.
I’m check the plugin dll zip files, and that is what I think:
In cargopod.ini:
[CargoPod]
gd_z_turret01_mark01=1000
shield01_mark05_fr=500The gd_z_turret01_mark01 and the shield01_mark05_fr is our setting item, the 1000 and the 500 is those item can add our ships cargo.
When a player buy the gd_z_turret01_mark01 or shield01_mark05_fr, and equipment it, their ships cargo will be add like:
1000 (or 500) + original ships cargo hold.
And if I want the plugin to work, I need to edit the dacom.ini file, add it to the [Libraries] description.
My understanding is wrong?
Thanks for your translate help, I have tools to do it. ^Q^
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And if I want the plugin to work, I need to edit the dacom.ini file, add it to the [Libraries] description.
Its an Plugin for the FLHook plugin version.
see the readmes there and add the cargopod plugin to flhook.spend the last 2 hours figuring out how to implement cargo pods as equipment to the game -> klick.
But im still using an old FLHook. Later tonight/tommorow morning i will do some tests with the FLHook-Plugin version and report back if its working like this:Just guessing here:
[CargoPod] gd_z_turret01_mark01=1000 shield01_mark05_fr=500 ```1\. entry = ur piece of equipment 2\. entry = the amount of cargohold it adds to the ship, while equiped
greetz,
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Ah, sorry mates :)))
Little misunderstanding and fun example at the ini file[CargoPod] cargopod_green=1000 cargopod_red=500 ```Why in example are guns - because they are already present at vanilla. But for cargopods you need make them as shields for example before using this plugin. :)
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yeah figured that out
but does it work the way i guessed?Are you doing these plugin?
nope, they are done by Helloween and Kosacid.
(i just found the link here @ tsp last year)
so for support u can ask them -
@Jong you understand well
In this case these two guns will act as cargopodsAbout plugin dll - it is enough to drop this dll into exe\flhook_plugins folder.
@Mod yeah, you guessed right
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HeIIoween wrote:
But for cargopods you need make them as shields for example before using this plugin.
Thanks HeIIoween, is it only can make as shields? do I can make it like armor or other internal equipment?
Another question, the bsdocking_2.0.0_Plugin.zip is like 88flak’s flhook 1.6.7 of MobileBases function, am I right?
May you tell me what is 88flak’s flhook 1.6.7 function while your flhook 2.0.0 does not it ?
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Maybe - not tried
Yes - most plugins here are the ports from Flak FLHook : )
Sorry, what to tell?