Dev's Limit Breaking 101 Techniques
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FriendlyFire wrote:
You realize that would be bad for the server? It needs to keep track of the NPCs it spawned for the missions for as long as it wasn’t completed. It also alters NPC spawns around the mission area.Just don’t be lazy and complete the missions you take…
LOL, that was fun when a other player come here and ask: Hey why we have a new base here?
No, i just want player can rest new minutes in mission lawfully (they can repair ship, reload etc), if that possible i can try to make some long mission for them.
Will, if that not a good idea, please see here. i really need this to make player’s radar clean, you know in team combat, click a wrong target may will decide win or failure.
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Oh, what you want is to raise the timer before mission failure. You’d still get a warning, but instead of 10 seconds (or is it 30?), you’d have maybe 2-5 minutes. That would be far more reasonable, and it’s most likely possible to do.
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FriendlyFire wrote:
Oh, what you want is to raise the timer before mission failure. You’d still get a warning, but instead of 10 seconds (or is it 30?), you’d have maybe 2-5 minutes. That would be far more reasonable, and it’s most likely possible to do.Wow, this is a good idea, better than my idea. And now the problem is i don’t know how to find the offset….
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30f in content.dll, 0x?, 0x12E778 = return to battle time (SP) ~adoxa 45f in content.dll, 0x?, 0x11C2DC = return to battle time (MP) ~adoxa 5f in content.dll, 0x?, 0xECED5 = return to battle update interval ~adoxa ```I think docking is an automatic failure, though.
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Yeah seriously. Like I said in the XY map thing, you’re crazy dude.
Is there a chance you could make a hack for displaying all NPCs (so, friendly/neutral) in the Important list, or for displaying players in the Ships list (whichever is easier)?Also, Tai, epic job on the Wiki, I love it.
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Hey, adoxa - cool it man, get drunk, get stoned, get yourself a bad woman for a while!
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adoxa wrote:
30f in content.dll, 0x?, 0x12E778 = return to battle time (SP) ~adoxa 45f in content.dll, 0x?, 0x11C2DC = return to battle time (MP) ~adoxa 5f in content.dll, 0x?, 0xECED5 = return to battle update interval ~adoxa ```I think docking is an automatic failure, though.
HOHO, great adoxa! Thankyou!
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He MUST be as fluent in Assembly as he is in English, if not more…
Incredible, adoxa
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As his avatar suggests, adoxa is “elite” – in the finest Hackers sense of the word!
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About the battle timer hackers, LOL i note that i can dock to base, go to other system etc in some mission and without failure mission!
BTW, about the Hide New Game / Load Game hacker. Now i only have 3 buttons on home screen, it’s looks bit strange, so i want to move the 3 buttons to screen center or just move to higher. how?
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Adoxa! Respect
Friendly: for adoxa definitely need “thx” button :)) -
NeXoSE wrote:
BTW, about the Hide New Game / Load Game hacker. Now i only have 3 buttons on home screen, it’s looks bit strange, so i want to move the 3 buttons to screen center or just move to higher. how?http://the-starport.net/freelancer/forum/viewtopic.php?post_id=27216#forumpost27216
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adoxa wrote:
NeXoSE wrote:
BTW, about the Hide New Game / Load Game hacker. Now i only have 3 buttons on home screen, it’s looks bit strange, so i want to move the 3 buttons to screen center or just move to higher. how?http://the-starport.net/freelancer/forum/viewtopic.php?post_id=27216#forumpost27216
WOW, Thank you again! It works!