Dev's Limit Breaking 101 Techniques
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Oh, thats why my npcs fly through asteroids sometimes! I have never noticed this in vanilla, but in a mod of mine I have very dense fields of the largest asteroids (the ones not used in fields normally) and there it is quite annoying - npcs fly through, you have to fly around. If this could be fixed…
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well, in vanilla SP, it calcs for collisions, i think, (i dont remember 100%), because you dont have to worry about server latency.
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Sometimes they bump of, sometimes not.
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I know: it needs a lot of processor on a normal Server, but I need it for a Eventmod.
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The NPC AI tries to evade obstacles but if they collide, they actually dont as far as FL’s physics engine is concerned. At least that’s what I observed.
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Is possible to remove Trade Ring Line (blue line) in nav map?
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0x64->0xC3 in freelancer.exe, 0x992b0 = removes trade lane lines in Nav Map ~adoxa ```That will remove the lines for all systems, whether you've used the lane or not. To only remove non-visited lanes, or for particular systems, will require a bit more work.
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WOW, so fast adoxa And awesome
To only remove non-visited lanes, or for particular systems, will require a bit more work.
I don’t know i can remove non-visited lane lines, how to do it?
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and what is with NPC/Loot HItdetection? Is it possible adoxa?
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yes, but I dont want to use it on a normal Server.
I need it for a Event-Mod - and there are no NPCs needed, just 1 loot. And I think 1 little object cant overload a Server. -
adoxa wrote:
@NeXoSe: Displaying visited lanes would require a plugin, with a fair bit of work. Removing lanes for selected systems would also require a plugin, but should be relatively trivial.I tried that hack, works very good. Hide some trade lane line will helps make system clean for main traffic way. And I just need remove the line right now, so if not a lot peoples need hide that lines, you may ignore the plugin.
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Is there any way to extend count of symbols in server motd value? (click detail on any server of my servers list)
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Hey folks, updated the topic and uploaded a new version to http://www.memes.no/88flak/downloads/beta/1.0-1.1_Offsets.txt
This list needs to be reformatted badly. I’ll probably work on that today.
Edit: More stuff and threw a lot of adoxa’s stuff I found into Unfinished because it’s big and I’m lazy so I’ll index it after dinner.
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What about the wiki page I created? Why don’t you use that as a starting point for redoing the list?
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Personally, I prefer the list in a text document format for portability and ease of editing (I think the new list isn’t too shabby - http://www.memes.no/88flak/downloads/beta/1.0-1.1_Offsets.txt ), but I’ll update the wiki as well.
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Well, that stuff of mine (colors) doesn’t really need to be added, since you could just use the Tiny Hexer script to do it. And it’s hexadecimal. Is it really necessary to persist with the 1.0 offsets?
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I think we should scrap 1.0 offsets alltogether, no reason for anybody to use v1.0 dlls/exe.
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Well, they could still be useful for those who don’t want to include 1.1 patch in their client mod. I see your point, though.
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