Dev's Limit Breaking 101 Techniques
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Well, I’m still curious, so if you’d like to try a couple more tests… Note: apply these separately, to see which one (if any) has the effect.
common.dll 021542 C4->00 = enable_collisions always true common.dll 04D558 8A442438->B0019090 = enable_collisions_r always true common.dll 04D6A6 8B7C2444->31FF4790 = part of above ```(The first patch was for SetCollisionState.)
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Huhu in newest hhc mod they added the roll feature with your hack.
But now their is a bug that sometimes after you login or undock you have to press the key to activate roll or you are not able to fly in proper mouseflight. Maybe you know a way to fix it, my first idea was to make a hack to turn roll always on so I ask for such an hack -
Those two are missing: http://the-starport.net/freelancer/forum/viewtopic.php?post_id=17618#forumpost17618
http://the-starport.net/freelancer/forum/viewtopic.php?post_id=17657#forumpost17657I also am looking for the dockpoint radius of tradelanes, since it is way too small for bigger ships.
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HeIIoween wrote:
Is there any way to extend count of symbols in server motd value? (click detail on any server of my servers list)Here’s a list (BPatch file) to double it.
File: FLServer.exe 00AC82: 54 [ 2C ] 00ACE5: 13 [ 09 ] 00AD50: 54 [ 2C ] 00CB5E: 54 [ 2C ] 00CBD3: 13 [ 09 ] 00CBEB: 50 [ 28 ] 00CBF6: 54 [ 2C ] 00CCD9: 54 [ 2C ] 00CD34: 54 [ 2C ] 00CF26: 54 [ 2C ] 013622: 50 [ 28 ] 013636: 28 [ 14 ] 01372B: 50 [ 28 ] 013745: 28 [ 14 ]
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Thanks
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common.dll 13F440 0.125d = trade lane jump-in speed ~He||oween
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common.dll 13F448 400d = trade lane exit distance ~He||oween
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common.dll 13F458 0.4d = trade lane exit speed ~He||oween
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Do we know why in some mods the ship exit speed from jumpgates is zero?
Can it be fixed?
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StarTrader wrote:
Do we know why in some mods the ship exit speed from jumpgates is zero?Can it be fixed?
common.dll 13E678 2000f = how far behind a jumpgate a player will be spawned - from this point, the player will be thrown forward at exceptional speed until he/she has reached the gate ~fox
??
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no solution. once the player reaches the gate he again will have a velocity of zero even with previously killed engines. guess though a hack is needed to prevent that. it’s not yet on the wiki or the limit breaking however, if there is a such and if it can be found.
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Speaking of decimals I have a few requests if they should be possible…
1. - Allow decimals in prices for everything, also in the credits display.
2. - Make FL show cargo space with atleast one decimal. Two would be better
Alot of things in my mod is less than 1 volume unit such as 0.1, 0.2, 0.25 and so on, but when I buy a single unit of those it shows up as 1 unit being used in the cargohold!
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1. Cash is stored as integer, so there’s no point.
# Show cargo space using decimals. # Also need to change string 1179 in resources.dll. # Jason Hood, 29 September, 2010. File: Freelancer.exe 079D9F: 83 EC 10 DD 1C E4 D9 44 E4 30 DD [ E8 1C E1 13 00 D9 44 24 20 8B D8 ] 5C E4 08 8D B5 08 05 00 00 EB 02 [ 8D B5 08 05 00 00 E8 0B E1 13 00 ] 079DC3: 28 [ 20 ] ```The string needs to change **%d** (both of them) to **%g** (may end up with more decimals than intended, but will remove them if not needed) or **%.2f** (always has two decimals). @Gisteron:
Use nautical miles (1852m) for distance and knots (nm/hour) for speed.
Jason Hood, 30 September & 7 October, 2010.
File: Freelancer.exe
Contact list, with decimals.
0D2C38: D9 47 0C DA 35 51 9E 56 00 83 EC [ B8 D3 4D 62 10 F7 E9 C1 FA 06 8B ]
08 DD 1C E4 EB 1D [ C2 C1 E8 1F 03 D0 ]Contact list, no decimals.
0D2C9B: E3 8B 8D 00 [ D3 4D 62 10 ]
0D2CA3: 02 [ 06 ]Speed (ignores cruise limit).
0D58B1: D8 0D 3C 59 4D 00 D8 15 84 7E 5D [ D8 15 84 7E 5D 00 DF E0 F6 C4 41 ]
00 DF E0 F6 C4 41 0F 85 7C 00 00 [ 0F 85 82 00 00 00 D8 15 DC 75 5C ]
00 D9 E8 D8 D1 DF E0 F6 C4 41 75 [ 00 DF E0 F6 C4 05 7A 75 DD D8 D9 ]
02 D9 C9 DD D8 [ 05 DC 75 5C 00 ]
0D5929: 74 [ EB ]
0D593C: E5 CF F8 3F [ DD D8 D9 05 ] # 3600/1852Target.
0EEFAC: DB 84 E4 14 01 00 00 D8 A4 E4 0C [ B8 D3 4D 62 10 F7 E9 C1 FA 06 8B ]
01 00 00 DA 35 51 9E 56 00 56 83 [ C2 C1 E8 1F 03 D0 56 8B F2 69 D2 ]
EC 08 DD 1C E4 EB 12 [ E8 03 00 00 2B CA B8 ]Use “N” instead of “K”.
1C8BC5: “N” [ “K” ] # Valid characters list (ANSI)
1C8CAA: “N” [ “K” ] # Valid characters list (Unicode)
1D7BFA: “N” [ “K” ] # Contact List, no decimals
1D7BFC: “%.2fN” 00 [ “%d.%dK” ] # Contact List, decimals
1D9620: “%.2f N” 00 [ “%d.%d K” ] # Target -