Dev's Limit Breaking 101 Techniques
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Updated. Also, yeah, a hex compare would reveal what’s needed for the no-CD patch, but I’d rather not put that in the offsets list.
Edit: BTW, slick hacks. Didn’t even know fc_n_grp didn’t drop phantom_loot by default. Are there any other factions that do this normally?
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Doubtful. As far as I know, the original EXE is encrypted to a certain extent. The No-CD EXE has patches on top of a full decryption of said EXE.
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Just spent the last hour and a half updating the wiki. Pretty sure most things are on there now.
I wrote a simple PHP script to read lines out of a file and convert them into the right format for the wiki. Each one of these lines is assumed to be in the same format as used for Fox’s text file. Obviously, it will not work with Adoxa’s max MP credit hack. Consider it WTFPL licensed.
", "-->", $secondsplit[0]); $comment = substr($secondsplit[1], 0, strpos($secondsplit[1], "~") - 1); $author = substr($secondsplit[1], strpos($secondsplit[1], "~") + 1); echo "|".$defaultvalue."\t||".$file."\t||".$offset."\t||".$author."\t||".$comment."\r\n|-\r\n"; } ?>
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@FF & @Fox
No one prevents you to unpack/decrypt the CD dependent version.
There are unpackers/decryptors in bulk at the inet. -
@Fox, Sorry I forgot about credits - copy-pasted as is )) Fix please, it is Adoxa:
server.dll 06BFA6 E4B4->14B3 = disable encryption on creating MP character ~adoxa server.dll 06E10D E4B4->14B3 = disable encryption on saving character/game ~adoxa server.dll 07399D E4B4->14B3 = disable encryption on creating restart file ~adoxa
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http://the-starport.net/freelancer/forum/viewtopic.php?topic_id=3031
Considering you yourself have asked for this before and gotten a working solution in return, I’m not exactly sure I’m following you…
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Then why didn’t you follow up on that thread? I’m fairly sure adoxa expected the solution to work, and not replying to a solution tends to be a tacit way of saying it works.
Your apparent aggressiveness is rather misplaced.
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Does anyone have a hack that would narrow the window of the player jumpin point when using jumpgates/jump holes?
Right now a player spawns at a random point within +/- 550m of the jumpin point when jumping into a system. I’d like to narrow that window to 50m, or even tighter for a specific jump. I’m going to guess it’s an all or nothing deal, i.e. if you do it for one it will work that way for all, but I can deal with that.
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Back on page 24 or 25, there was a hack to remove underscore from names on a server. I applied it and it works fine, now i want to reset it to standard and the hack has been removed. Does anyone know which address to goto and what to change it to again please?
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robocop wrote:
Awesome. And it works just as I had hoped.
Now, let’s say I wanted to increase the range of the scanner. Let’s say I wanted to be able to see where a player was in the system, no matter how far out. Is that possible?I see you (Adoxa) say to “search for the nickname and you’ll find the square of the distances before it.” Are you speaking of the plugin? I searched the plugin using tiny hexer but it didn’t come up with anything for ge_s_scanner_02.
edit: And that’s because I was doing it wrong… Now I find it and am experimenting with distances.
All hail Adoxa!
Anyone add another scanner to their game using this plugin? I’m wondering how it would affect unmodded players.
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I needed to be able to supress Freelancer Critical warning dialog (which mainly shows as ‘unsupported videocard’ ) and surprisingly for me i came up with initial patch in an hour and thinned it down to one byte in another three hours. Was a night well spent One byte size made me really happy
I can’t remember if anyone did this already but in case anyone needs it:```
Freelancer.exe 001B16FC 84->33 = supress Unsupported video dialog ~OutCast -
Intresting Thx!
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c’mon hackers, anybody hack map limits that will allow array systems behind 18x18 square in navmap…
I’ve tried, no luck, but here some useless offsets:freelancer.exe 1D3164 0.279f = Navmap's Letter Grid align on screen (X-axis) ~WhiskasTM freelancer.exe 1D314C 0.279f = Navmap's Number Grid align on screen (Y-axis) ~WhiskasTM freelancer.exe 1D3168 0.07f = Navmap's Letter&Number Grid freespace(distance) beetwen letters and numbers (kind of stretching)~WhiskasTM freelancer.exe 1D3C48 1.5d = stretch texture of Universe map (?-axis) ~WhiskasTM freelancer.exe 1D3C50 1.175d = stretch texture of Universe map (?-axis) ~WhiskasTM freelancer.exe 1C99C8 0.0099999998f = frequency of twinkling diamonds on Universe Map ~WhiskasTM freelancer.exe 1D3D30 0.06666667f = bunch scale of all systems' diamonds on Universe map and in the same way speed of tradelanes' animation on map (method 1) ~WhiskasTM freelancer.exe 1D3D2C 200000f = bunch scale of all systems' diamonds on Universe map (method 2) ~WhiskasTM freelancer.exe 915B8 112000f - bunch scale of all systems' diamonds on Universe map (method 3) ~WhiskasTM freelancer.exe 1D3D28 100000f = bunch coordinates of all systems' diamonds on Universe Map (-XY axis) ~WhiskasTM freelancer.exe 1D3D24 5000f = bunch coordinates of all systems' diamonds on Universe Map Y-axis ~WhiskasTM