Dev's Limit Breaking 101 Techniques
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freelancer.exe 002309 909090909090->D80D4B1A4700C3 = LODranges * 1.5 freelancer.exe 002309 909090909090->D80DB4555D00C3 = LODranges * 2 freelancer.exe 002309 909090909090->D80D284F5D00C3 = LODranges * 3 freelancer.exe 002309 909090909090->D80D9CFC5C00C3 = LODranges * 4 freelancer.exe 002309 909090909090->D80D64845D00C3 = LODranges * 5 freelancer.exe 002309 909090909090->D80D084F5D00C3 = LODranges * 6 freelancer.exe 002309 909090909090->D80D50885D00C3 = LODranges * 7 freelancer.exe 002309 909090909090->D80D54234400C3 = LODranges * 8 freelancer.exe 002389 83FE087D16->E87BFFFFFF = increase LODranges by one of above ```The numbers here are pointers to floating point values; the previous numbers were the code for the instruction to add a number to itself (so doing it once doubles and twice quadruples). I stopped at 8, because 9 doesn't exist, although slightly more mucking about will make it work. 8 is probably big enough, though. As for a freelook, [Turret Zoom](http://freelancer.adoxa.vze.com/plugins.html#turretzoom) is probably the best you're going to get.
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Wow, thanks very much, I’ll try this Awesome hacking!
I’ll try turret zoom, although it’s not really what I was looking for. What I had in mind was something like when you are in mouse flight mode the camera would turn with the cursor to some extent so it would mimic the head movement of the pilot as they look at the point they are turning towards. I understand hacking this into a game that doesn’t support it would be near impossible
Anyway, thanks, and that’s a really nice mod collection you have on your site btw.
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No, that wouldn’t work at all…
Make sure your version of the files is correct. If they reference says 1.0, that’s the vanilla install of the game. If they say 1.1, that’s with the microsoft update applied.
Most of the edits require the 1.1 update.
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You’re right… It’s flserver.exe that I was thinking of.
and yes, at 0x2309 I have the same data there that you do.R
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It depends which version of Freelancer.exe you have - the original is protected, so it could be anything; there’s a NoCD that is the decrypted version of the original, which is what you have; then there’s the re-release version which was never protected, which is what I use (2.2 meg instead of 3). The bytes you see are just junk left over from the decryption process, so it’s safe to write there.
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Really genius, thx - will be very intresting to check it
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Awesome info about the exe, thanks lads.
Here’s one more for you
I don’t really like the limitation of the contact list that it can only display 8 things. Sometimes I have to scroll to be able to see what I am targeting.
I have already tried tweaking the fonts in the ini files but that only made the letters smaller, the 8 item limitation stayed.
Is there an exe tweak to change this?
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@ HeIIoween
It works. I have no problem for the moment.My Flhook code for update the “Rank” :
int Level=0; int iRepID; pub::Player::SetRank(iClientID, Level); //setrank menu Y pub::Player::GetRep(iClientID, iRepID ); pub::Reputation::SetRank(iRepID, ToFloat(IntToStr(Level))); //setrank menu F8
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starworld wrote:
…adoxa wrote:
Content.dll, 0A94D4, 04->39, disable money-based rank
But in this case what controls the rank? PvP Kills/Mission stats?
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Since there is a “owner_savetime” entry for mines I wonder if its possible to have a HEX-Edit or a plugin.dll to extend this behavior towards group members.
What i´m thinkin of is a kind of “booby mine” that has a very long “active-period” but only affects enemies like non-group-members and NPCs. This would enable some tactical varieties in warfare when it comes to huge server-battles.
Greetings J.R.