Fuse tutorial anywhere?
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Help and Request
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Basically what the header for the topic is. Anyone have a tutorial or what needs to be in, so no ctd? Here’s a fuse I made that ctd’s. Any ideas?
[fuse] name = VO_battleship_fuse lifetime = 15 death_fuse = true [ignite_fuse] at_t = 0.500000 fuse = VO_battleship_root_death_fuse fuse_t = 0.000000 [destroy_root] at_t = 1.000000 fate = debris [destroy_hp_attachment] at_t = 0.350000 hardpoint = HpTurret01 fate = debris [destroy_hp_attachment] at_t = 0.350000 hardpoint = HpTurret05 fate = debris [destroy_hp_attachment] at_t = 0.350000 hardpoint = HpTurret07 fate = debris [start_effect] effect = gf_explosion_battleship_super_boom hardpoint = DpReactor01 at_t = 0.999999 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight09 at_t = 0.550000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpRunningLight04 at_t = 0.650000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpTurret08 at_t = 0.650000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight01 at_t = 0.350000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_sectional04 hardpoint = HpRunningLight05 at_t = 0.750000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_flash01 hardpoint = HpEngine01 at_t = 0.250000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_flash01 hardpoint = HpEngine02 at_t = 0.850000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_li_battleship_mainexpbig hardpoint = DpReactor01 at_t = 0.190000 pos_offset = -30, 20, 70 ori_offset = 0, 0, 0 attached = true [fuse] name = VO_battleship_burning_fuse01 lifetime = 5.000000 death_fuse = false [start_effect] effect = explosion_sfx_csx_large02 hardpoint = HpMount at_t = 0.000000 [start_effect] effect = gf_continuous_fire hardpoint = HpTurret07 hardpoint = HpRunningLight09 [fuse] name = VO_battleship_burning_fuse02 lifetime = 5.000000 death_fuse = false [start_effect] effect = explosion_sfx_csx_large03 hardpoint = HpMount at_t = 0.000000 [start_effect] effect = gf_continuous_fire hardpoint = HpTurret01 hardpoint = HpTurret03 hardpoint = HpTurret06 hardpoint = HpTurret08 hardpoint = HpRunningLight08 hardpoint = HpRunningLight04 at_t = 0.000000 attached = true [start_effect] effect = gf_prisonattack_worldsmoke_small hardpoint = HpRunningLight01 hardpoint = HpRunningLight02 hardpoint = HpRunningLight03 hardpoint = HpRunningLight04 hardpoint = HpRunningLight05 hardpoint = HpRunningLight06 hardpoint = HpRunningLight07 hardpoint = HpRunningLight08 hardpoint = HpEngine01 hardpoint = HpEngine02 at_t = 1.000000 attached = true
Instant ctd upon death of ship.
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