2.0.0 Plugins/KosAcid Projects/Plugin Ports
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Try to comment out this equip.
Start the server again - if works, compare definitions of this custom equip with vanilla one - do the same code style as vanilla - start the server again. -
Thank you for your replies.
The errors were loadout related :S.
I managed to remove all the errors by hand (f.e. a base had a tractor beam and stuff like that)
I think the ‘normal’ flhook just ignored that^^but still the server wont finish to load up while im using the FLHook Plugin Version. :-?
I dont use FLMM to apply FLHook cuz i had the same experience like F!R. (flmm just applies the dll to freelancer.ini)
I manually copy the preconfigured files in the EXE folder.Anfangsdaten werden geladen ... C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(1111) : NOTICE:General:Current DACOM.DLL version: 1.11.173 C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(1112) : NOTICE:General: Compiled against version: 1.11.173 C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(852) : NOTICE:General:DACOM: initialize: dllpath: 'D:\Spiele\Freelancer\EXE\' C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(880) : NOTICE:General:DACOM: initialize: Loading DLL's from [Libraries] group. C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Spiele\Freelancer\EXE\readfile.dll' [1.11.173] C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Spiele\Freelancer\EXE\engbase.dll' [1.11.173] C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Spiele\Freelancer\EXE\x86math.dll' [1.11.173] C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Spiele\Freelancer\EXE\rendcomp.dll' [1.11.173] C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Spiele\Freelancer\EXE\system.dll' [1.11.173] C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Spiele\Freelancer\EXE\Thorn.dll' [1.11.173] C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Spiele\Freelancer\EXE\DebugLib.dll' [1.11.173] C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Spiele\Freelancer\EXE\rp8.dll' [1.11.173] C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Spiele\Freelancer\EXE\shading.dll' [1.11.173] C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Spiele\Freelancer\EXE\moors.dll' [1.0.0] C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Spiele\Freelancer\EXE\ranges.dll' [0.9.0] C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Spiele\Freelancer\EXE\chklootvol.dll' [1.0.0] C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Spiele\Freelancer\EXE\MultiCruise.dll' [0.2.0] C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Spiele\Freelancer\EXE\FLHook.dll' [0.0.0] C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\rp_dx8.cpp(763) : NOTICE:General:RenderPipeline C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:General:SystemContainer: LoadSystemComponents: Loading 'DirectX8' [] returned [OK] C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:General:SystemContainer: LoadSystemComponents: Loading 'MaterialLibrary' [] returned [OK] C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:General:SystemContainer: LoadSystemComponents: Loading 'TextureLibrary' [] returned [OK] C:\work\builds\dalibs\dalibs-build\build\Src\EngBase\Engine\engine.cpp(508) : NOTICE:General:ENGINE::load_engine_components: aggregation of 'Animation' [] returned [OK] C:\work\builds\dalibs\dalibs-build\build\Src\EngBase\Engine\engine.cpp(508) : NOTICE:General:ENGINE::load_engine_components: aggregation of 'Hardpoint' [] returned [OK] C:\work\builds\dalibs\dalibs-build\build\Src\EngBase\Engine\engine.cpp(508) : NOTICE:General:ENGINE::load_engine_components: aggregation of 'RenderManager' [] returned [OK] ```everything is green and "normal", but the server seems to be stuck with a serverload of 33 and nothing happens. (with flhook plugin version.) Normally it would connect with fl-listserver and finish loading.
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@Jong:
hm dunno exactly what u mean by that ^^ :Sbut long story short my problem is this:
flserver without flhook = fine
flserver + flhook classic = fine
flserver + flhook plugin version =i rechecked every file and tried every flhook plugin version that im able to download.
when im done with my house moving i can provide somebody the files and we can take a look.EDIT:
just noticed something:
with the “normal” variants of flhook the behaviour is like that:
flserver loads up and then the flhook console window appears.with all the plugin versions, the console window is appearing directly after i hit the OK button to start flserver.
now i need some sleep gn8
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My last idea:
- remove old player files (SP + MP).
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thx for ur replies.
@F!R: didnt help :S
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I dont doubt you already tried this?
Other than that - no idea why? -
yup already tried that, but still thank you.
that made me resetting up my testing enviroment i noticed that the flhook plugin version works with vanilla freelancer (+ 1.1 patch).but still the server hangs in combination with my mod.
so still these problems:
flserver + flhook classic = fine
flserver + flhook plugin version =as of rightnow i dont have the possibility to upload “such huge files” cuz then the webstick simply quits connection. this should be no problem anymore in a few days.
so does anyone knows a huge difference between the flhook classic & plugin version?
'cause flserver dont shout out any error and the loading process is just stucked.oh boy my english is bad 2day :S
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What not works concerting plugin version? What OS are you using?
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im on Windows 7 x64 ultimate
My main problem is that FLServer dont finish to load up while im using FLHook plugin version alongside my mod.
Nevertheless it’s working fine with “FLHook - Classic”.The Server loads up without any error messages like described here
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I saw the error but that you are using Windows 7 x64 is new for me. Choosing this OS it nessesary? Why not Xp?
Plugin hook at forge.the-starport.net work well with Windows Server 2008 R2 - must work under Windows 7x64 then.
Try to start Plugin FLhook without any plugins at first.
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same behaviour.
i think its mod related, but the fact that other flhook versions (except all the plugin ones) are working drives me crazy ^^in a few days i ca upload it u can take a look on this mistery
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Ah, seems to be you have downloaded x64 redist, forgot to said http://the-starport.net/freelancer/forum/viewtopic.php?post_id=47400#forumpost47400 - download x86 redist.
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already have it installed and reinstalled during my testing and that made flhook plugin version works with vanilla FL.
but it really seems to be mod releated cuz the flhook plugin version is working with FL Vanilla.
So the main problem is:
Why do ‘classic’ flhook works and ‘plugin’ just dont. -
Strange question. For Xp x86 and 7 x86 all works. If included flhook plugin wont work - take original one from http://forge.the-starport.net/projects/flhookplugin/repository/show/trunk/bin
Double check also library dependencies by dependency walker
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They have sources assuming you may read inside the code
But ask which plugin to exlpain - i will try to describe. -
good news. i can upload some files tommorow so u can take a look at my problem if u want.
ive also made my own documentation on the plugins, so JONG u r free to take a look at them^^