Milkshape: some practical How-To questions
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What are you saying? You export the cmp and the hardpoints get exported as mesh instead of hardpoints?
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Timmy51m wrote:
What are you saying? You export the cmp and the hardpoints get exported as mesh instead of hardpoints?If ‘mesh’ (a much-used word which meaning I never could nail down) means in-game material, yes.
And, it was also exported as surface-collision material in the .sur file. After I removed the outlying hardpoint arrows, and did the export again, the sur size was fine (as in: my ship’s visual boundaries matched its surface bumps)
I’m in some big operation now, doing 4 ships at once (three fighters and a freighter, based on the Hawk-Falcon-Eagle trilogy). If all goes well (and I hope I’ll finish it before my gf comes home) then deleting all the HPs before exporting the .sur is indeed the solution. Redoing the HPs now, then the .ini data, then see how they fly (or crash)…
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I’m no expert on milkshape, but i wonder if doing a “select all” and then “weld all” after importing a ship with hardpoints changes them to mesh or something. Maybe try select the model groups in the groups tab and only welding them as opposed to the hardpoints aswell. Might be nothing, but worth a try possibly.
You know when you use the cmp importer there’s a tab you can check which allows you to choose whether you import hardpoint info or not right?
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Timmy51m wrote:
You know when you use the cmp importer there’s a tab you can check which allows you to choose whether you import hardpoint info or not right?
yeah you told me so but I was already working on a model.
Weird mixed result, as to my present (above-described) project:
- overall fine: ships work fine
- the lightest fighter rendered a crash on launch
- not all the weapon hps I made, showed up. Shall go thru them tomorrow.